Watch “Solo Play Sunday: The Guild of Merchant Explorers! 🗺,” a gameplay video for The Guild of Merchant Explorers from BoardGameDave on BoardGameVideo.
Description provided by BoardGameDave on YouTube:
Thank you for joining me for this solo playthrough of The Guild of Merchant Explorers! You might have seen that Hannah and I just reviewed this video together last week–you can check that out here: https://youtu.be/oVudjunTnVE!
The charity for this week is the National Down Syndrome Society, the leading human rights organization for all individuals with Down syndrome. "NDSS envisions a world in which all people with Down syndrome have the opportunity to enhance their quality of life, realize their life aspirations, and become valued members of welcoming communities."
About NDSS: https://ndss.org/mission
How Kiva works and FAQs: https://www.kiva.org/about/how
Slate.com review of Kiva: https://slate.com/human-interest/2007/03/which-microlender-makes-best-use-of-my-20.html
The Impact of Flexible Credit for Entrepreneurs in Colombia: https://www.poverty-action.org/study/impact-flexible-credit-entrepreneurs-colombia
In this video:
00:00 Intro
01:17 Solo Mode Overview
01:53 Round 1
08:12 Round 2
16:15 Round 3
26:34 Round 4
36:12 Endgame Scoring
37:47 Micro Loan and Donation to NDSS
Follow me on Instagram at https://www.instagram.com/board_game_dave/
Email me at itsboardgamedave@gmail.com
#boardgames #sologaming #dandelions
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Link: https://youtu.be/EtZ2m2Zm3vY
Magical Fantasy Music - Collection [ 1 ] ༄ The Book Of Tales
Link: https://youtu.be/B54pFXQdwM8
Mainly reviews. The Guild of Merchant Explorers is covered on BoardGameVideo.com by 43 reviews, 11 how-to-play guides, 12 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
45 min
Medium weight: Teach it in one sitting
About The Guild of Merchant Explorers, from BoardGameGeek:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.