Watch “The Guild of Merchant Explorers | How to Play,” a how-to-play guide for The Guild of Merchant Explorers from A Meeple Family on BoardGameVideo.
Description provided by A Meeple Family on YouTube:
In this board game video, I am excited to share a game we have been enjoying called The Guild of Merchant Explorers. This is very similar to a flip-n-write, but you can do away with pen and paper and replace it with your own map, explorer cubes, and villages. You will race to complete objective goal cards and earn the most money over 4 rounds of play.
Purchase Game: https://amzn.to/3b6Idpz
1- 4 Players
45 Minutes
14 years and older
Designer Matthew Dunstan, Brett J. Gilbert
Artist Gerralt Landman
Publisher @Alderac Entertainment Group
Timestamps:
00:00
00:39 Game Overview & Setup
03:20 Overview of Map (Avenia)
05:18 Playthrough First Era
13:35 Goal Cards
16:42 Solo Overview
18:34 Final Thoughts
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About Us: We are a family of six who LOVE making memories around the table playing board games! I also LOVE to take those same games and play the solo variants when available. Our family is passionate about inspiring other families and individuals to gather around their tables and make memories. We love to share How to Play, play-throughs, monthly wrap-ups, and Top 10 lists! If you are ever interested in collaborations, feel free to reach out!
Mainly reviews. The Guild of Merchant Explorers is covered on BoardGameVideo.com by 43 reviews, 11 how-to-play guides, 12 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
45 min
Medium weight: Teach it in one sitting
About The Guild of Merchant Explorers, from BoardGameGeek:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.