Watch “Tutorial & Solo Playthrough of Guild of Merchant Explorers - Solo Board Game,” a how-to-play guide for The Guild of Merchant Explorers on BoardGameVideo.
Description provided by Tabletop For One on YouTube:
In this video, I play the solo mode of The Guild of Merchant Explorers by Matthew Dunsten and Brett Gilbert and published by AEG. The Guild of Merchant Explorers is a flip & play game of exploration, village building, trading, and ruin diving.
Ask me any questions or point out any rules errors in the comments below. Please like and subscribe to this channel. Thank you for watching Tabletop For One!
Music by Paul Shapera
00:00 Intro
00:13 Setup
02:40 Rules
09:25 Start of Game
10:04 First Era Card Drawn
11:18 First Trade Post Built
12:17 First Village Built
14:33 2nd Era Card Drawn
17:05 First Tower Built
18:09 Exploring a Ruin
18:35 3rd Ear Card Drawn
22:18 Multi-Era Card Drawn
25:38 End of Game
26:29 Outro
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Mainly reviews. The Guild of Merchant Explorers is covered on BoardGameVideo.com by 43 reviews, 11 how-to-play guides, 12 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
45 min
Medium weight: Teach it in one sitting
About The Guild of Merchant Explorers, from BoardGameGeek:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.