Watch “REVIEW | The Guild of Merchant Explorers | A Flip and Place, Village Building Game,” a board game review on BoardGameVideo.
Description provided by Tabletop Tolson on YouTube:
Ready for a nautical adventure game of placing exploration cubes and connecting trading posts? You'll get all of that and more in this pattern movement, hidden victory points game by AEG.
The Guild of Merchant Explorers uses flip and place as the simultaneous action for all players, but everyone will quickly diverge from their opponents' strategies when they earn unique Investigation Cards that allow them to navigate into new places on their map.
With four maps and several objective cards for each map, this game is super replayable and enjoyable for all ages. I love the time it takes to play (under an hour) and the ease with which to teach it.
More Information:
https://boardgamegeek.com/boardgame/350933/guild-merchant-explorers
Intro Sequence: R Charles D Stuart
Music Credit: www.bensound.com
Logo Credit: www.logomakr.com
Mainly reviews. The Guild of Merchant Explorers is covered on BoardGameVideo.com by 43 reviews, 11 how-to-play guides, 12 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
45 min
Medium weight: Teach it in one sitting
About The Guild of Merchant Explorers, from BoardGameGeek:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.