Watch “The Guild of Merchant Explorers | 2022 Board Game Overview and Review,” a board game review for The Guild of Merchant Explorers on BoardGameVideo.
Description provided by Two Sheep One Wheat on YouTube:
Todays review video is on The Guild of the Merchant Explorers!
This board game is for 1-4 players and is a Network and Route game with an adventure theme!
This game is published by Alderac Entertainment Group and designed by Matthew Dunstan & Brett J. Gilbert.
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🔗https://boardgamegeek.com/boardgame/350933/guild-merchant-explorers
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THIS GIVEAWAY IS NOW CLOSED, THANK YOU TO ALL WHO ENTERED AND CONGRATS TO THE WINNER!!!!
This giveaway is open to Canada and US only.
Giveaway runs from October 20th, 2022 to October 27th, 2022.
Winner will be chosen on October 28th, 2022 from the comments of this video.
If you'd like to enter the giveaway, please like this video, subscribe to my channel and comment who you would play Tiny Towns with if you won't this copy!
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00:00 Start
00:37 How to enter Giveaway
01:00 Components
02:59 Setup
03:51 Desert Action
05:21 Ruin Spaces
06:19 Water Action
06:25 Mountain Action
06:37 Grassland Action
06:57 Era I - Investigate Cards
09:09 Your Choice Action
09:26 Board Locations
11:48 Goal Cards
13:42 Other Eras - Four Rounds
14:58 End of Game
15:24 Learning the game
15:51 Playing the game
17:10 *Forgotten - End of Era Rule
19:24 Artwork
20:42 Components
23:02 Crystals
24:23 Overall Thoughts
25:46 Giveaway Info
25:50 Thanks for watching!!!
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Mainly reviews. The Guild of Merchant Explorers is covered on BoardGameVideo.com by 43 reviews, 11 how-to-play guides, 12 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
45 min
Medium weight: Teach it in one sitting
About The Guild of Merchant Explorers, from BoardGameGeek:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.