2022Matthew Dunstan
- Videos
- 59
- Creators
- 51
1 - 4 players25 - 30 minLight weight

2022Matthew Dunstan, Brett J. Gilbert
Mainly reviews. The Guild of Merchant Explorers is covered on BoardGameVideo.com by 43 reviews, 11 how-to-play guides, 12 recorded sessions, 8 unboxings, and 6 other videos.
From BoardGameGeek
In The Guild of Merchant Explorers, each player starts with one city on their personal map board. Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points. At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places. The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.
The Guild of Merchant Explorers has 80 videos from 65 creators: 43 reviews, 11 how-to-play guides, 12 playthroughs, 8 unboxings and 6 other videos. They date from 2022 to October 2026.
To learn the rules, start with "The Guild of Merchant Explorers | How to Play" by A Meeple Family, which runs 20 min. For a quicker teach, "What's new to BGA! Guild of Merchant Explorers - Quick Start Guide on Board Game Arena." by Digital Board Gamer runs 5 min.
For an opinion before you buy, start with "The 4 Squares Review - The Guild of Merchant Explorers" by The Dice Tower. 43 creators have reviewed it. To see it played, watch "The Guild of Merchant Explorers - GameNight! Se10 Ep27 - How to Play and Playthrough" by BoardGameGeek, one of 12 playthroughs.
If you like it, try Next Station: London, Monumental and My Shelfie, also by Matthew Dunstan, or Mandala, also by Brett J. Gilbert.
8 of 65
2022Matthew Dunstan
1 - 4 players25 - 30 minLight weight
2022Matthew Dunstan, Phil Walker-Harding
2 - 4 players30 minLight weight
2019Trevor Benjamin, Brett J. Gilbert
2 players20 minLight weight
From BoardGameGeek:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board. Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points. At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places. The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.
Designers
Matthew Dunstan, Brett J. Gilbert
Artist
Gerralt Landman
Publisher
Alderac Entertainment Group
Categories
Mechanics