Watch “Board Game 101 (EP368) The Guild of Merchant Explorers - Règles et critique,” a how-to-play guide for The Guild of Merchant Explorers on BoardGameVideo.
Description provided by Professeur Board Game on YouTube:
***Ce jeu est une gracieuseté de AEG.***
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0:00 - Générique
0:29 - Intro
1:56 - Mise en place
3:51 - Règlements
4:48 - Placer des cubes d'explorateurs
7:59 - Explorer une ruine et gagner une carte trésor
9:39 - Découvrir un village
11:28 - Gagner des cartes investigation
13:13 - Construire un comptoir commercial en reliant deux villes
14:35 - Explorer les tours de découverte
15:32 - Réclamer un objectif sur les cartes objectif
16:36 - Fin d'une ère
17:38 - Fin de la partie
18:32 - Décompte final des points
20:21 - Opinion personnelle
31:05 - Concours du Lundi - Juillet 2022 - Gagner une copie de Oltréé
Épisode 368 de la série Board Game 101. The Guild of Merchant Explorers est un jeu de flip & cube dans lequel on tente d'étendre notre réseaux d'explorateurs pour découvrir des villages et des trésors pour ramasser le plus de pièces.
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Mainly reviews. The Guild of Merchant Explorers is covered on BoardGameVideo.com by 43 reviews, 11 how-to-play guides, 12 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
45 min
Medium weight: Teach it in one sitting
About The Guild of Merchant Explorers, from BoardGameGeek:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.