Watch “The Guild of Merchant Explores | Review,” a board game review for The Guild of Merchant Explorers from Bad At Boardgames on BoardGameVideo.
Description provided by Bad At Boardgames on YouTube:
The Guild of Merchant Explorers, a new game designed by Matthew Dunstan and Brett J. Gilbert, and published by AEG, was recently released in 2022. Brad picked it up at Gen Con and it quickly made it's way to the Bad at Board Games Table.
Brad and Toph sit down to discuss this route-building exploration game. Will this be one you add to your collection? Listen in to find our top reasons why this was a gem of Brad's Gen Con haul.
#wemakefun #aeg
Guild Merchants Explorer Playthrough
https://youtu.be/WgQV8VeNyz8
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00:00 - Start
02:05 - Hello and Important Information
02:59 - Theme
03:30 - Designers
03:42 - Appearance
04:56 - Game Mechanics
06:11 - Brad's Positives
07:32 - Toph Positives
08:41 - Brad Thought of More Positives
09:59 - Toph Negatives
11:17 - Brad Negatives - poor solo
12:49 - Game Weight
13:29 - Value Rating
15:15 - Toph Rating
15:46 - Brad's Rating
16:46 - Player interaction
17:17 - Comment Tell Us What you think!
Mainly reviews. The Guild of Merchant Explorers is covered on BoardGameVideo.com by 43 reviews, 11 how-to-play guides, 12 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
45 min
Medium weight: Teach it in one sitting
About The Guild of Merchant Explorers, from BoardGameGeek:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.