Watch “The Guild of Merchant Explorers review,” a board game review for The Guild of Merchant Explorers from Just Got Played on BoardGameVideo.
Description provided by Just Got Played on YouTube:
Jon & Stephen review The Guild of Merchant Explorers from AEG. Designed by Matthew Dunstan and Brett J. Gilbert with art from Gerralt Landman.
Come join the Just Got Played discord: https://discord.gg/Svw7ReWAaZ
Check us out on Twitter: https://twitter.com/JGPtabletop
Follow us on Instagram: https://instagram.com/jgptabletop/
Or participate in our polls on Facebook: https://facebook.com/groups/JustGotPlayed/
Learn more about The Guild of Merchant Explorers at BoardGameGeek:
https://boardgamegeek.com/boardgame/350933/guild-merchant-explorers
The Just Got Played crew are:
Andrew Birkett (gentleman farmer), Stephen Eckman (master of probabilities), Cory Goff (master Pokemon trainer), the AMAZING Jim Jam (as JJ), Jon (like Prince and just as tall), Lloyd Kochinka (editor supreme), Teriffic Pace (Tiffany & Eric "Erock" Mock ), and Patrick Siebert (the boss)
00:00 Intro
00:31 How to Play
07:47 Review
18:45 Outro
Mainly reviews. The Guild of Merchant Explorers is covered on BoardGameVideo.com by 43 reviews, 11 how-to-play guides, 12 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
45 min
Medium weight: Teach it in one sitting
About The Guild of Merchant Explorers, from BoardGameGeek:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.