Watch “Purple Moose Plays...The Guild of Merchant Explorers (solo),” a board game review for The Guild of Merchant Explorers on BoardGameVideo.
Description provided by Purple Moose Plays on YouTube:
Join me for a solo playthrough of The Guild of Merchant Explorers, from designers Matthew Dunstan and Brett Gilbert and publisher AEG, using the Kazan map, and then stick around to the end to hear what I think! Apologies for the occasional focus issues in this video, my camera seems to have been acting up.
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Intro 0:00
Setup and How-to-Play 00:47
Solo Playthrough 11:16
Components 40:29
Final Thoughts 43:46
Mainly reviews. The Guild of Merchant Explorers is covered on BoardGameVideo.com by 43 reviews, 11 how-to-play guides, 12 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
45 min
Medium weight: Teach it in one sitting
About The Guild of Merchant Explorers, from BoardGameGeek:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.