2022Matthew Dunstan, Brett J. Gilbert
- Videos
- 80
- Creators
- 65
1 - 4 players45 minMedium weight

2020Matthew Dunstan
Mainly reviews. Monumental is covered on BoardGameVideo.com by 23 reviews, 12 how-to-play guides, 3 recorded sessions, 8 unboxings, and 8 other videos.
From BoardGameGeek
In Monumental, each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming out from the player's starting civilization deck) that can each be activated to gather various resources such as Science, Military, Production, Culture, and Gold that will allow them to trigger many actions. But there's a trick: one cannot activate all their cards at once, which means that tough choices will have to be made each turn in order to select the cards that are the most needed. The resources gathered from the activated city cards will allow the players to acquire cards from a common pool, allowing them to get improved buildings, technologies, wonders, etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progresses (either as players have acquired cards or because they didn't - which leads to one card from the pool to be discarded per turn), the game progresses through eras. Medieval cards are better than classical cards, and industrial cards are even better, but of course those cards are more and more expensive to acquire. A modular board, at the center of the table, holds each civilization's army. The board is made of Provinces to be conquered. Unoccupied Province's inhabitants are barbarians who will provide resources to the player who defeats them. Holding a conquered province also brings victory points. The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!). -description based on the publisher's
Monumental has 54 videos from 39 creators: 23 reviews, 12 how-to-play guides, 3 playthroughs, 8 unboxings and 8 other videos. They date from 2018 to December 2024.
To learn the rules, start with "Monumental Tutorial & Playthrough - JonGetsGames" by Getting Games, which runs 1 h 44 min. For a quicker teach, "Monumental - In Focus" by BoardGameGeek runs 5 min.
For an opinion before you buy, start with "Monumental Review - with Tom Vasel" by The Dice Tower. 20 creators have reviewed it. To see it played, watch "Monumental - Solo Playthrough" by Boardgames with Niramas, one of 3 playthroughs.
If you like it, try The Guild of Merchant Explorers, Next Station: London, My Shelfie and Vivid Memories, also by Matthew Dunstan. It appears in convention videos from Spiel Essen 2018.
8 of 39
2022Matthew Dunstan, Brett J. Gilbert
1 - 4 players45 minMedium weight
2022Matthew Dunstan
1 - 4 players25 - 30 minLight weight
2022Matthew Dunstan, Phil Walker-Harding
2 - 4 players30 minLight weight
2022Matthew Dunstan, Brett J. Gilbert
2 - 4 players30 - 45 minMedium weight
From BoardGameGeek:
In Monumental, each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming out from the player's starting civilization deck) that can each be activated to gather various resources such as Science, Military, Production, Culture, and Gold that will allow them to trigger many actions. But there's a trick: one cannot activate all their cards at once, which means that tough choices will have to be made each turn in order to select the cards that are the most needed. The resources gathered from the activated city cards will allow the players to acquire cards from a common pool, allowing them to get improved buildings, technologies, wonders, etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progresses (either as players have acquired cards or because they didn't - which leads to one card from the pool to be discarded per turn), the game progresses through eras. Medieval cards are better than classical cards, and industrial cards are even better, but of course those cards are more and more expensive to acquire. A modular board, at the center of the table, holds each civilization's army. The board is made of Provinces to be conquered. Unoccupied Province's inhabitants are barbarians who will provide resources to the player who defeats them. Holding a conquered province also brings victory points. The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!). -description based on the publisher's
Designer
Matthew Dunstan
Artists
Tey Bartolome, Georges Bouchelaghem, Hendry Iwanaga, Agri Karuniawan, Raph Lomotan, Paul Mafayon, Philippe Nouhra, Andreas Rocha and 1 more
Publisher
Funforge
Categories
Mechanics