Watch “Oath: Chronicles of Empire and Exile Review - By Board Of It,” a board game review for Oath from Board Of It on BoardGameVideo.
Description provided by Board Of It on YouTube:
Oath, for 1 to 6 players, is a game where you and your friends shape the history of an ancient land. Will the Chancellor have a long and successful rule, or will an exile present a new way of thinking and incite rebellion? A tense, cutthroat, competitive, interactive game from Root/Pax Pamir designer Cole Wehrle with art from Kyle Ferrin, this is certain to be one of the most talked about board games of 2021.
0:00 - Intro
1:12 - (Very) Brief Overview
4:22 - The First Game
5:12 - The Cards of Oath
6:42 - The Glorious Early Rounds
7:18 - Late Game Fatigue
9:09 - Turn Length
10:05 - Player Interactivity
12:20 - Who Oath is For/Player Count
13:49 - The Chronicle/"Legacy Elements"
14:40 - Oath Is Addictive
15:29 - Final Thoughts And Doggos
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https://boardgamegeek.com/boardgame/291572/oath-chronicles-empire-and-exile
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Mostly reviews and how-to-play. Oath is covered on BoardGameVideo.com by 31 reviews, 21 how-to-play guides, 7 recorded sessions, 6 unboxings, and 8 other videos.
1 - 6 players
45 - 150 min
Very heavy weight: Rules-dense, long sessions
About Oath, from BoardGameGeek:
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
-description from the publisher