Watch “Jessica's Oath Solo Review,” a board game review for Oath from Gaming with Edo & Jessica on BoardGameVideo.
Description provided by Gaming with Edo & Jessica on YouTube:
Oath creates the story of a world as it changes over time throughout the eras with very unique and different mechanics! Learn more about playing multi-handed solo and why this is such a memorable narrative experience!
How Jessica Got Oath: She received the base game from the publisher several years ago and purchased the upcoming expansion.
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Oath on BGG:
https://boardgamegeek.com/boardgame/291572/oath
Jessica's Oath Solo Review
0:00 - Introduction
0:25 - Game Overview
1:13 - Solo Mode and Multi-Handed Solo
2:06 - Memorable Stories
2:54 - The Chancellor and Actions
3:50 - Factions, Components, and Excellent Box
5:45 - Favor Banks and Closed Economy
7:12 - Storytelling Focus
9:12 - The World Box and Save System
9:30 - Relics and Building Stories
10:55 - Who May or May Not Enjoy the Game
12:41 - Other Things to Note
16:03 - Conclusion
Edo Interviews Jessica on Solo Games:
https://youtu.be/MuMovotKlP4
https://youtu.be/Z7ySqYar1kA
Links:
Gameward Bound (Jessica's Solo Gaming Blog): https://gamewardbound.com/
Oath at Gameward Bound: https://gamewardbound.com/tag/oath/
As a reminder, Jessica currently works for Pencil First Games as the Senior Manager, Operations & Marketing.
Mostly reviews and how-to-play. Oath is covered on BoardGameVideo.com by 31 reviews, 21 how-to-play guides, 7 recorded sessions, 6 unboxings, and 8 other videos.
1 - 6 players
45 - 150 min
Very heavy weight: Rules-dense, long sessions
About Oath, from BoardGameGeek:
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
-description from the publisher