Watch “Game in a Nutshell - Oath (how to play, incl. Chronicles) [UPDATED with errata],” a how-to-play guide for Oath on BoardGameVideo.
Description provided by Nithrania - Game in a Nutshell on YouTube:
[UPDATE] - now includes all known official rules errata found at this link:
https://docs.google.com/document/d/1p2tHzbTmQhU8tPfZeK5gSJvmfScVFUeepFgIRfCpyuw/edit
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"Game in a Nutshell" is a series of videos designed to teach the board games. In this video we're going to learn how to play Oath: Chronicles of Empire & Exile.
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Index:
00:00 Intro
01:11 Game Overview
04:58 Setup
05:11 Gameplay
07:35 Wake Phase
07:58 Act Phase
08:26 Search
10:00 Discarding
10:26 Playing One Card
12:26 Advisers
12:52 Vision Cards
13:41 Muster
14:52 Trade
16:46 Recover
17:13 Burning the Tokens
17:37 Banner of the People's Favor
18:45 Banner of the Darkest Secret
20:41 Travel
21:56 Campaing
22:34 Choose One Defender
23:00 Select the Targets
23:54 Build the Dice Pools
25:09 Use Battle Plans
26:42 Roll Dice
28:52 Resolve the Battle
29:54 Attacking the Citizen
30:43 Minor Actions
32:08 Offer Citizenship
33:30 Exiling the Citizen
34:16 Self Exiling
34:56 Oathkeeper Title
35:58 Rest Phase
36:57 Wake Phase - continued
38:23 End of the Game
40:41 Chronicle
47:24 Setup for Future Games
Mostly reviews and how-to-play. Oath is covered on BoardGameVideo.com by 31 reviews, 21 how-to-play guides, 7 recorded sessions, 6 unboxings, and 8 other videos.
1 - 6 players
45 - 150 min
Very heavy weight: Rules-dense, long sessions
About Oath, from BoardGameGeek:
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
-description from the publisher