Watch “How to Play Oath (Including Tutorial Game),” a how-to-play guide for Oath from DrBo6 on BoardGameVideo.
Description provided by DrBo6 on YouTube:
I don't usually do tutorials for board games but since a lot of people seem to struggle with Oath, here is a video of me going through it with zero preparation. Hope it helps!
TIMESTAMPS
0:00 Intro
1:11 Helpful sites you should know about
4:09 The characters you play as
6:00 Favors, Secrets, Warbands and Relics
14:05 Oathkeeping and how you win a game
28:00 The Cards of Oath
46:54 The Actions of Oath and the Supply that Pays for Them (pt. 1)
55:42 People's Favor and The Darkest Secret
1:0:06 The Actions of Oath: Travel and Campaign (pt. 2)
1:11:20 Minor Actions
1:16:00 Tutorial Game: The Chancellor's Turn
1:23:53 Tutorial Game: Red's Turn
1:44:03 Tutorial Game: Blue's Turn
1:51:17 Tutorial Game: Yellow's Turn (Including Campaigning)
LINKS
Digital Rulebook: https://oath.seiyria.com/
Cards Overview: https://oathcards.seiyria.com/
Woodland Warriors: https://discord.gg/TUk5YNd
NOTE:
I don't think that I made any errors that I did not fix, but I did make some that I fix later in the game. In particular:
1. You cannot muster or trade on your advisors
2. I forgot to do the rest phase in the sample game three times in a row.
Mostly reviews and how-to-play. Oath is covered on BoardGameVideo.com by 31 reviews, 21 how-to-play guides, 7 recorded sessions, 6 unboxings, and 8 other videos.
1 - 6 players
45 - 150 min
Very heavy weight: Rules-dense, long sessions
About Oath, from BoardGameGeek:
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
-description from the publisher