Watch “How-to-play The board game Oath: Chronicles of Empire and Exile,” a board game review for Oath from Jenders Gaming on BoardGameVideo.
Description provided by Jenders Gaming on YouTube:
In the board game Oath Chronicles of Empire and Exile, you fight to become the number one ruler of this world! It´s a game of power and history-changing between the players. One will start as the Chancellor and the others as exiles, but the power will eventually shift as the game moves. There are several ways for the players to win the game and take over the throne, several different regions and sites to visit, and cards for the players to use in their game. The exiles can fulfill visions or take the oath keeper title from the chancellor and become Ursuper!
The board game Oath is a beautiful and well-made game and in this how-to-play video, I will teach you how the game is set up and played.
Leader Games: Board games:
https://ledergames.com/
Board Game Geek:
https://boardgamegeek.com/boardgame/291572/oath-chronicles-empire-and-exile
00:00 intro
00:46 Set up
06:08 About the game
08:53 Wake Step
10:46 Action Step
22:27 Minor Actions
25:43 Rest step
26:58 End of game
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Mostly reviews and how-to-play. Oath is covered on BoardGameVideo.com by 31 reviews, 21 how-to-play guides, 7 recorded sessions, 6 unboxings, and 8 other videos.
1 - 6 players
45 - 150 min
Very heavy weight: Rules-dense, long sessions
About Oath, from BoardGameGeek:
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
-description from the publisher