Watch “Guild of Merchant Explorers - How to Play, Solo Playthrough & Review,” a board game review for The Guild of Merchant Explorers on BoardGameVideo.
Description provided by Cardboard Minute on YouTube:
The Guild of Merchant Explorers has you expanding your reach across the map by placing cubes, founding cities, and trading with outposts. Along the way you will discover ancient ruins and tall towers.
This 1-4 player game was designed by Matthew Dunstan, Brett J. Gilbert and published by @alderac
Chapters
00:00:00 Intro
00:00:48 How to Play
00:08:56 How to Solo
00:10:14 Playthrough
00:36:59 Review
Mainly reviews. The Guild of Merchant Explorers is covered on BoardGameVideo.com by 43 reviews, 11 how-to-play guides, 12 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
45 min
Medium weight: Teach it in one sitting
About The Guild of Merchant Explorers, from BoardGameGeek:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.