Watch “Barrage - Solo Playthrough [Part 2],” a gameplay video for Barrage from Jucchee on BoardGameVideo.
Description provided by Jucchee on YouTube:
Barrage - Solo Playthrough [Part 2]
#boardgames #playthrough #solo #barrage
Barrage Playlist: https://www.youtube.com/playlist?list=PLGiB9Jt9vY1KRK9haTgfR6lhHXFFHXb1J
Enable Klingon subtitles where I will note down any mistakes I made in the video, and feel free to point out any errors in the comment section, possibly adding a timestamp of when it happened :) thank you!
IMPORTANT NOTE: The amount of rules mistakes I made for this playthrough is embarrassing and if you are someone not able to cope with that (I probably wouldn't be myself) consider skipping this video ahahaha Thank you so so so much to Louis for pointing out all the corrections in the comment section!
If you like my videos so much you want to tip me, you can head to https://patreon.com/jucchee or https://ko-fi.com/jucchee, and I will be forever grateful!
Facebook: https://www.facebook.com/jucchee/
Instagram: https://www.instagram.com/jucchee.plays/
Game Website: https://craniocreations.it/prodotto/barrage
Board Games Geek: https://boardgamegeek.com/boardgame/251247/barrage
---------------------------------------------------------
Timestamps for sections
00:00 Playthrough
Mainly reviews. Barrage is covered on BoardGameVideo.com by 42 reviews, 14 how-to-play guides, 8 recorded sessions, 4 unboxings, and 10 other videos.
1 - 4 players
90 - 180 min
Very heavy weight: Rules-dense, long sessions
About Barrage, from BoardGameGeek:
In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.
Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.
Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.
Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.
Designers
Tommaso Battista, Simone Luciani
Artists
Mauro Alocci, Antonio De Luca, Roman Roland Kuteynikov