Watch “Barrage - why own it?,” a board game review for Barrage from ThinkerThemer on BoardGameVideo.
Description provided by ThinkerThemer on YouTube:
HEY THAT'S MY WATER!! In Barrage we head to the French Alps to generate all of the electricity and the drama by stealing water from each other and locking our machinery in personal wheels of impatience. Use your workers wisely and be careful with your timing, this game takes no prisoners but it is easier to understand than the table space it requires would imply...
Timestamps
00:00 Intro
02:52 Thinker thoughts
09:10 Themer thoughts
13:37 You might like this game if...
Barrage
Designer: Tommaso Battista, Simone Luciani
Artist: Antonio De Luca
Publisher: Cranio Creations + 8 more
For more game info: https://boardgamegeek.com/boardgame/251247/barrage
Thanks for stopping by for our board game review of Barrage. We're Amy & Maggie aka ThinkerThemer. We're an Australian couple with two very different perspectives of what makes a great board game - Amy (Thinker) is all about the mechanics and enjoys tight, competitive games, and Maggie (Themer) is all about the storytelling and the theme of the game, and the 'world' that the designer is trying to create. Subscribe to our channel to hear us talk about these two elements of a game, and how well integrated we feel these are in delivering a cohesive and wonderful game experience.
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Mainly reviews. Barrage is covered on BoardGameVideo.com by 42 reviews, 14 how-to-play guides, 8 recorded sessions, 4 unboxings, and 10 other videos.
1 - 4 players
90 - 180 min
Very heavy weight: Rules-dense, long sessions
About Barrage, from BoardGameGeek:
In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.
Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.
Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.
Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.
Designers
Tommaso Battista, Simone Luciani
Artists
Mauro Alocci, Antonio De Luca, Roman Roland Kuteynikov