Watch “How to Play Barrage in 15 Minutes,” a how-to-play guide for Barrage from RTFM on BoardGameVideo.
Description provided by RTFM on YouTube:
Learn how to play Barrage in just 15 minutes (yes I know the runtime is longer than that, there's a bit of silliness at the front and back)
To support RTFM, consider pledging at http://patreon.com/RTFM
0:00 - Intro
1:13 - Important Info
1:35 - Basic Overview
2:00 - Setup
2:44 - Gameplay Overview
3:15 - Producing Energy
4:19 - Actions Basics
5:25 - Construction
7:58 - Workshop
8:23 - Machinery Shop
8:38 - Turbine Station
9:54 - Contracts
11:15 - Water Management and Bank
11:55 - Patent Office (Advanced Game)
12:41 - Water Flow
13:10 - Energy Track Income and Scoring
14:51 - End of Round Cleanup
15:16 - Income and Headstreams
15:32 - Final Scoring
16:12 - Outro
Corrections:
None so far! Let me know if there are any rules I got wrong and I'll place them here.
Twitter: http://www.twitter.com/rtfmshow
Instagram: http://www.instagram.com/rtfmshow
Personal Twitter: http://www.twitter.com/sheasayswords
Want to check out the gaming table I use? https://bandpassdesign.com
#tutorial #boardgames #RTFM #rtfmshow
Mainly reviews. Barrage is covered on BoardGameVideo.com by 42 reviews, 14 how-to-play guides, 8 recorded sessions, 4 unboxings, and 10 other videos.
1 - 4 players
90 - 180 min
Very heavy weight: Rules-dense, long sessions
About Barrage, from BoardGameGeek:
In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.
Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.
Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.
Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.
Designers
Tommaso Battista, Simone Luciani
Artists
Mauro Alocci, Antonio De Luca, Roman Roland Kuteynikov