Watch “BARRAGE: In-game Tutorial and Complete 2-Player Playthrough,” a how-to-play guide for Barrage from Larry Schneider on BoardGameVideo.
Description provided by Larry Schneider on YouTube:
Barrage, designed by Tommaso Battista and Simone Luciani
Learn how to play Barrage by watching this full 2-player playthrough and tutorial. The game is fairly easy to learn, but playing well is an entirely different story.
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0:00:00 Introduction
0:03:05 Start of Tutorial
0:08:06 Building a Conduit
0:15:25 Acquiring Contracts
0:20:55 Building Powerhouse
0:25:03 The Machinery Shop
0:27:54 The Bank
0:29:00 Water Management
0:33:15 Turbine Stations
0:37:40 The Energy Track
0:43:35 Building a Dam
0:47:03 The Workshop
0:53:20 Water Phase
0:54:00 Scoring Phase
0:57:00 New Turn Order
0:57:16 Round 2
1:01:07 Building an Elevation
1:05:40 Revealing Income
1:14:57 End of Round 2
1:17:21 Round 3
1:31:52 The Patent Office
1:37:35 End of Round 3
1:39:34 Round 4
1:59:42 End of Round 4
2:01:21 Round 5
2:19:00 End of Game
Mainly reviews. Barrage is covered on BoardGameVideo.com by 42 reviews, 14 how-to-play guides, 8 recorded sessions, 4 unboxings, and 10 other videos.
1 - 4 players
90 - 180 min
Very heavy weight: Rules-dense, long sessions
About Barrage, from BoardGameGeek:
In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.
Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.
Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.
Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.
Designers
Tommaso Battista, Simone Luciani
Artists
Mauro Alocci, Antonio De Luca, Roman Roland Kuteynikov