Watch “Barrage Review: A Triumph of Board Game Design - By Board Of It,” a board game review for Barrage from Board Of It on BoardGameVideo.
Description provided by Board Of It on YouTube:
Barrage (1-4 players) is one of the most brutal, interactive and strategic board games of the last few years. Set in a dystopic 1930's where no fossil fuels remain and hydroelectricity is our only hope for energy, each player will take on the role of an international hydroelectricity company. You'll aim to make yours the most successful by controlling and harnessing the flow of meltwater in the Alps.
A tense worker placement, building placement, resource management based game, this is not one to ignore. If you want a strategic and interactive experience with your friends, watch and find out why we love this game. We also discuss the Leeghwater Project expansion and what that brings to the table.
0:00 - Intro
1:53 - Brief Overview
5:17 - A Tight, Brilliantly Designed, Strategic Beast
8:16 - What People Might Not Like
9:17 - What We Love
10:04 - The Leeghwater Expansion
11:32 - Our Issues With Barrage
13:35 - The Components and Kickstarter Drama
14:26 - Final Thoughts and Doggos
https://boardgamegeek.com/boardgame/251247/barrage
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Mainly reviews. Barrage is covered on BoardGameVideo.com by 42 reviews, 14 how-to-play guides, 8 recorded sessions, 4 unboxings, and 10 other videos.
1 - 4 players
90 - 180 min
Very heavy weight: Rules-dense, long sessions
About Barrage, from BoardGameGeek:
In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.
Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.
Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.
Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.
Designers
Tommaso Battista, Simone Luciani
Artists
Mauro Alocci, Antonio De Luca, Roman Roland Kuteynikov