Watch “Barrage Rules Challenge,” a how-to-play guide for Barrage from RULES CHALLENGE on BoardGameVideo.
Description provided by RULES CHALLENGE on YouTube:
Test your understanding of the rules of the board game Barrage. 12 questions that will help you determine if you're ready to lead a play of this game.
1:13 #1 Workshop fees
2:50 #2 Flow of water during energy production
8:01 #3 Using another player's structures
11:04 #4 Adding water droplets
12:00 #5 Income bonuses
13:57 #6 Powerhouse bonuses, and free builds from contracts
18:14 #7 Viktor Fiesler's ability
20:32 #8 Use of dams, and national contracts
22:48 #9 Free conduit builds
25:01 #10 Contract Office
25:54 #11 Constructing dams
27:42 #12 Bonus energy
Mainly reviews. Barrage is covered on BoardGameVideo.com by 42 reviews, 14 how-to-play guides, 8 recorded sessions, 4 unboxings, and 10 other videos.
1 - 4 players
90 - 180 min
Very heavy weight: Rules-dense, long sessions
About Barrage, from BoardGameGeek:
In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.
Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.
Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.
Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.
Designers
Tommaso Battista, Simone Luciani
Artists
Mauro Alocci, Antonio De Luca, Roman Roland Kuteynikov