Watch “Mind MGMT Unboxing,” a board game unboxing for Mind MGMT: The Psychic Espionage “Game.” from All Games New and Old on BoardGameVideo.
Description provided by All Games New and Old on YouTube:
In this video I unbox the hidden movement board game Mind MGMT by Sen-Foong Lim and Jay Cormier.
I've heard so much about this board game, and I have no idea why it took me so long to pick it up. Speaking of picking it up, there are some things about this box you'll only see when you pick it up in person. I couldn't get a lot of the odd hidden things to show up on camera.
As you might expect about a board game about psychic espionage, this game is full of hidden things beyond just what's on the box cover. It iuses a red viewfinder to let you read things that otherwise wouldn't be easily visible.
This board game is based on a comic of the same name. I haven't read it, but after seeing the components of this board game I'd really like to. It has such a unique and captivating art style and theme that I really want to see more.
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Mainly reviews. Mind MGMT: The Psychic Espionage “Game.” is covered on BoardGameVideo.com by 41 reviews, 11 how-to-play guides, 9 recorded sessions, 13 unboxings, and 9 other videos.
1 - 5 players
60 min
Medium weight: Teach it in one sitting
About Mind MGMT: The Psychic Espionage “Game.”, from BoardGameGeek:
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.
In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.
Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.
-description from the publisher