Watch “How to Play Mind MGMT | Solo/Cooperative modes WITH App,” a how-to-play guide for Mind MGMT: The Psychic Espionage “Game.” on BoardGameVideo.
Description provided by Home Gamer Dad on YouTube:
Hello Family!
Hidden within the shadows is a secret organization of powerful psychics known as Mind MGMT (Management). It's up to a band of Rogue Agents to stop this organizations from recruiting more members, and that's where we come in! Mind MGMT is a 1 verse many hidden movement game where in 2-5 player mode, one player is the Recruiter and the others are the Rogue Agents tracking them down. For this tutorial, I will be showing how to play the solo/coop variant for the game that requires a companion app to be the hidden Recruiter. Let's dive on into the streets of Zanzibar and use our wits and psychic powers to find this recruiter!
Thank you for checking out this How to Play of solo/coop Mind MGMT! If you have any questions, please let me know in the comments section and I will answer them as soon as I can. If there are any rules adjustments, I will put them in a pinned comment at the top of the video. Be sure to stay tuned for my upcoming sessions for the game, where I will be showing off the Training AND the Main “Game”! Thank you again!
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Fun Whistle Cartoons Uplifting Playful Game Music - by REDproductions from Pixabay
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#HowToPlay #MindMGMT #BoardGame #HiddenMovement #Solo
Chapters:
Intro - 0:00
Mind MGMT – 1:04
Download the App – 1:58
Opening Your Box – 2:14
Setup: Game Board – 2:54
Training and Full Game – 3:32
Components: Mental Notes – 3:49
Components: Recruits – 4:25
Components: Main Game – 4:43
Components: Main & Training – 5:10
The Time Token – 5:29
Rogue Agents Cards – 6:14
Full “Game” Setup – 7:02
Mayhem Placement – 7:37
Immortals Placement – 8:18
Recruiter Opening Move – 9:04
Placing Rogue Agents – 10:03
Placing Mind Slip Token – 11:05
Immortal Recruit Features – 11:49
Recruiter's Move Step – 12:27
Recruiter's Immortal Step – 12:53
Win/Loose Conditions – 14:03
Rogue Agents' Turn – 14:25
Action: Move – 15:33
Action: Ask – 16:41
Thing to Note Mental Notes – 18:14
Action: Reveal – 18:50
Action: Capture – 20:22
Action: Shakedown – 20:58
Action: Call Allies – 22:32
Action: Rogue Agent Abilities – 23:47
Bill Falls – 24:02
Dusty – 24:35
Henry Lyme – 25:29
Meru – 26:35
Recruiter: Tracking Recruits – 27:29
Recruiter: Mind Slip – 28:09
Ending Main "Game" – 29:28
SHIFT Packages – 29:48
Training “Game” - 30:19
Final Thoughts – 32:20
Outro – 33:32
Mainly reviews. Mind MGMT: The Psychic Espionage “Game.” is covered on BoardGameVideo.com by 41 reviews, 11 how-to-play guides, 9 recorded sessions, 13 unboxings, and 9 other videos.
1 - 5 players
60 min
Medium weight: Teach it in one sitting
About Mind MGMT: The Psychic Espionage “Game.”, from BoardGameGeek:
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.
In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.
Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.
-description from the publisher