Watch “MIND MGMT | Playthrough | Off The Page Games,” a gameplay video for Mind MGMT: The Psychic Espionage “Game.” from Dads and Dice on BoardGameVideo.
Description provided by Dads and Dice on YouTube:
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https://discord.gg/D9uraADHNG Mind MGMT by Off The Page Games is a 1-5 player, 1 vs. all, deduction game.
The evil recruits of Mind MGMT will be doing everything they can to visit locations throughout the map in order to recruit new agents to get one step closer to global domination. Fortunalty for everyone else, there are a few Rogue Agents that will do everything in their power to capture these agents and put a stop to Mind MGMT evil plan.
The recruits will win if they either collect 12 new recruits or they stay in the shadows long enough to evade the Rogue Agents. The Rogue agents will only win if they find and capture the recruiter.
Chapters:
0:00 Intro
0:46 Overview
7:50 Final Set Up
8:02 Playthrough
54:00 - Final Thoughts
59:55 - Outro
1:00:18 Blooper
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Music : Bensound - Funday
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Mainly reviews. Mind MGMT: The Psychic Espionage “Game.” is covered on BoardGameVideo.com by 41 reviews, 11 how-to-play guides, 9 recorded sessions, 13 unboxings, and 9 other videos.
1 - 5 players
60 min
Medium weight: Teach it in one sitting
About Mind MGMT: The Psychic Espionage “Game.”, from BoardGameGeek:
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.
In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.
Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.
-description from the publisher