2025Jay Cormier, Sen-Foong Lim
- Videos
- 73
- Creators
- 47
1 - 4 players60 - 90 minMedium weight

2021Jay Cormier, Sen-Foong Lim
Mainly reviews. Mind MGMT: The Psychic Espionage “Game.” is covered on BoardGameVideo.com by 41 reviews, 11 how-to-play guides, 9 recorded sessions, 13 unboxings, and 9 other videos.
From BoardGameGeek
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated? Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals. In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given. Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT. -description from the publisher
Mind MGMT: The Psychic Espionage “Game.” has 83 videos from 68 creators: 41 reviews, 11 how-to-play guides, 9 playthroughs, 13 unboxings and 9 other videos. They date from 2020 to July 2024.
To learn the rules, start with "MIND MGMT - How to play - Review (BoardgameNinja) - English - Nederlandse ondertitels - Off the Page" by BoardgameNinja, which runs 12 min.
For an opinion before you buy, start with "The 4 Squares Review - Mind MGMT: The Psychic Espionage "Game."" by The Dice Tower. 41 creators have reviewed it. To see it played, watch "Mind MGMT Solo Play - Can I Outwit The AI?" by BoardGameCo, one of 9 playthroughs.
If you like it, try Corps of Discovery: A Game Set in the World of Manifest Destiny, In the Hall of the Mountain King and Harrow County: The Game of Gothic Conflict, also by Jay Cormier, or Kingdom Rush: Rift in Time, also by Sen-Foong Lim.
8 of 68
2025Jay Cormier, Sen-Foong Lim
1 - 4 players60 - 90 minMedium weight
2019Jay Cormier, Graeme Jahns
2 - 5 players90 minMedium weight
2024Jay Cormier, Shad
1 - 3 players45 - 90 minHeavy weight
2020Alara Cameron, Helana Hope, Sen-Foong Lim
1 - 4 players45 - 90 minHeavy weight
From BoardGameGeek:
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated? Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals. In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given. Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT. -description from the publisher
Designers
Jay Cormier, Sen-Foong Lim
Artist
Matt Kindt
Publisher
Off the Page Games
Categories
Mechanics