Watch “Mind MGMT Review,” a board game review for Mind MGMT: The Psychic Espionage “Game.” from Board Gaming Ramblings on BoardGameVideo.
Description provided by Board Gaming Ramblings on YouTube:
Today, we are taking a look at the new hidden movement "game" Mind MGMT!
Based on the comic with the same name (which I really want to read now) this is an interesting new game in a genre we usually do not look for new games in!
Are we happy with our purchase? Only one way to find out..and you guessed right, by watching the video :D
Thank you so much for watching!
If you like what we do, you can help us out on Patreon here: https://www.patreon.com/boardgamingramblings
#playingallthegames #review #mindmgmt
Timestamps:
Intro: 00:00
Overview: 00:17
Artwork & Components: 02:06
Playtime & Player Count: 06:10
Gameplay: 06:39
Final Thoughts: 13:38
Mainly reviews. Mind MGMT: The Psychic Espionage “Game.” is covered on BoardGameVideo.com by 41 reviews, 11 how-to-play guides, 9 recorded sessions, 13 unboxings, and 9 other videos.
1 - 5 players
60 min
Medium weight: Teach it in one sitting
About Mind MGMT: The Psychic Espionage “Game.”, from BoardGameGeek:
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.
In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.
Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.
-description from the publisher