Watch “How to Play Mind MGMT: The Psychic Espionage Game & Review | Table Talk Reviews,” a how-to-play guide on BoardGameVideo.
Description provided by Table Talk Reviews on YouTube:
In the shadows of Zanzibar, rogue agents attempt to thwart the recruiter for Mind MGMT from contacting those with psychic potential. Rogue agent players must capture the recruiter before they contact all their recruits in this hidden movement board game. Mind MGMT is published by Off the Page Games and can be played by 1-5 players.
Mind MGMT on BGG:
https://boardgamegeek.com/boardgame/284653/mind-mgmt-psychic-espionage-game
0:00 Intro
0:28 How to Win
0:51 Setup
5:13 Recruiter's Turn
9:06 Rogue Agents' Turn
11:33 Special Abilities
12:46 Allies & More
14:06 Review Starts
14:38 Production Quality
14:52 Art by Matt Kindt
15:26 Best Hidden Movement Game?
16:14 Solo App
17:27 Complexity
18:36 Final Thoughts
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Mainly reviews. Mind MGMT: The Psychic Espionage “Game.” is covered on BoardGameVideo.com by 41 reviews, 11 how-to-play guides, 9 recorded sessions, 13 unboxings, and 9 other videos.
1 - 5 players
60 min
Medium weight: Teach it in one sitting
About Mind MGMT: The Psychic Espionage “Game.”, from BoardGameGeek:
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.
In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.
Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.
-description from the publisher