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Mar 27, 2020·Playthrough·01:40:13·2797·Watch on YouTube

Warhammer Fantasy Battle 4th edition / Battle for Maugthrond Pass Scenario / 27 yrs later..

celticgriffon

celticgriffon

Watch “Warhammer Fantasy Battle 4th edition / Battle for Maugthrond Pass Scenario / 27 yrs later..,” a gameplay video on BoardGameVideo.

Description provided by celticgriffon on YouTube:

Nostalgia. It always takes us back to good times. Fourth Edition Warhammer Fantasy Battle is definitely that place. I am pretty new to filming gaming activities. Each new video I learn a bit more. This being said, take a run with us as we go all the way back to 1993? In this battle report I teach my son, Kieran (10 yrs), how to play WFB 4th edition. I likely haven't played 4th/5th edition in over 15 ++ years... But it should be like riding a bike not? This was the system I cut my teeth on. I had played a few games of 3rd edition prior to getting that first big red box set, but those rules are a whole different animal. For rank and file wargaming I have mostly been playing King of War lately. So this report could have a hodge-podge mixture of KoW, 4th/5th WFB, and even 6th/7th WFB rules used... Creating this scenario was a spur of the moment decision so I tried to stay true to the 4th ed. rules. To be fair I only glanced them prior to our match. Grom the Paunch is leading his forces into the High Elf territories. With his main force on a different path, his smaller flanking force stumbles upon a small village during his rampage and battle ensues. Will Eltharion or Grom win the day? The scenario seems to be written by Nigel Stillman. Of course, WFB was created by Rick Priestly. I love this scenario and have played it a few times over the years. Please note I am not a competitive power wargame type. I prefer scenario based play or campaigns. Fun and theme are king. A few errors (or quite a few lol...) I noticed during this game as follows: *Called a rock lobber a bolt thrower.. *Called the village the goblin village.. *Forgot to roll to wound on the first elven volley... *Forgot orc n goblin animosity most of the game.. *Can you hit models when shooting if your modifiers take you beyond 7+ in this edition - cannot for the life of me remember? *Forgot fear rules when the Wyvern or the Griffon charged.. *Is there an overrun move if your chariot mows things down - don't think so in this edition.. *If a rider on a monster is hit do they add a +1 to their save like cavalry models? *Likely forgot about initiative for prolonged combat on who strikes first... *Wyverns probably have scaly armour saves.. uggggg WFB original design: Rick Priestly Scenario: Nigel Stillman Publisher: Games Workshop Thanks so much for watching!!! Feel free to like comment, share and subscribe! Introduction Music: Scoring Action by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300001 Artist: http://incompetech.com/ Closing Music: Yonder Hill and Dale by Aaron Kenny / free to use via youtube studio

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Warhammer: The Game of Fantasy Battles (Fourth Edition)

Warhammer: The Game of Fantasy Battles (Fourth Edition)

1992·Andy Chambers, Bill King, Rick Priestley, Nigel Stillman

Videos
8
Creators
2

Mainly playthroughs. Warhammer: The Game of Fantasy Battles (Fourth Edition) is covered on BoardGameVideo.com by 2 how-to-play guides, 5 recorded sessions, and 1 other video.

2 players
180 - 360 min
Heavy weight: Expect a long teach

About Warhammer: The Game of Fantasy Battles (Fourth Edition), from BoardGameGeek:

This is the fourth edition of very popular Warhammer Fantasy Battles wargame, a radical change from third edition, with major changes to army composition, magic and unit attributes. Warhammer Fantasy Battles is a tabletop game for two or more players where you command several armies from a huge range that goes from Humans, Dwarves, Elves, Undead, Orcs, Beastmen, Ratmen called Skaven, and other fantasy races. This starter set provides you with all the rules you need to play, a core for two armies, and guides you through collecting and painting your own army of Citadel miniatures. The boxed set contains a 96-page softback Rulebook, a 96-page softback Battle Bestiary, a 24-page Warhammer Armies booklet, plastic miniatures from the High Elves (20 Spearmen, 20 Archers) and Goblins (32 Spearmen, 32 Archers) armies. It also contains plastic dice, as well as cardboard playsheets, units, buildings, templates, and magic cards - everything required to start playing.

Designers

Andy Chambers, Bill King, Rick Priestley, Nigel Stillman

Artists

Dave Andrews, Wayne England, David Gallagher, Mark Gibbons, John Sibbick, Geoff Taylor

Publisher

Games Workshop Ltd.

Categories

FantasyMiniatures

Mechanics

Dice RollingModular Board & Variable Setup
View on BoardGameGeek ›
Warhammer: The Game of Fantasy Battles (Fourth Edition)

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Warhammer Fantasy Battle 4th edition / Battle for Maugthrond Pass Scenario / 27 yrs later..