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Apr 15, 2026·Playthrough·40:14·139·Watch on YouTube

VIETNAM 1965-1975 - SILVER BAYONET - The First turn concluded

Aaron Plays

Aaron Plays

Watch “VIETNAM 1965-1975 - SILVER BAYONET - The First turn concluded,” a gameplay video for Vietnam: 1965-1975 (2nd Edition) from Aaron Plays on BoardGameVideo.

Description provided by Aaron Plays on YouTube:

🛒 Counter Trays I Use I use Cube4Me counter trays throughout my wargaming videos and highly recommend them for organising counters. ➡️ https://cube4me.com/?r=aplays Disclosure: As a Cube4Me affiliate, I may earn a small commission if you purchase through this link, at no extra cost to you, in fact a small discount. Thank you for supporting Aaron Plays. 📺 Current Series Playlist https://www.youtube.com/playlist?list=PLs4diox0o3bPfF5p5rwGpz6HzkOrIdILz ---------------------------------------------------------------------------------------------------------------------------------------------------- Vietnam 1965-1975 by GMT Games Operation Long Reach | Scenario: Silver Bayonet | Part 2 The hunt is over... the target has been found. In this second part of Operation Long Reach, the American advance locates the elusive 33rd Independent Regiment, setting the stage for the first major clash of the scenario. Using their airmobile capability, the 1st Air Cavalry Division rapidly redeploys across the battlefield, exploiting its mobility to engage the enemy where least expected. What follows is a tense running battle through the Vietnamese countryside as both sides manoeuvre for the advantage. The engagement has a clear victor... but you'll have to watch to discover which side comes out on top. This episode also marks a change in presentation. Having started the series using Tabletop Simulator, I've now moved to the physical game with actual maps and counters. I hope this provides a more immersive experience and better reflects the feel of playing this excellent GMT Games title on the tabletop. In this episode 🎯 The 1st Air Cavalry uses its airmobile capability to respond to the developing battle. 🎯 The elusive 33rd Independent Regiment is finally brought to action. 🎯 A fast-moving engagement develops as both sides fight for the initiative. 🎯 Turn 1 comes to a dramatic conclusion... but who emerges victorious? One of the aspects I admire most about Vietnam 1965-1975 is how it captures the operational challenges of the conflict. Mobility, reconnaissance and timing are just as important as firepower, and the ability of the 1st Air Cavalry to rapidly shift forces around the battlefield creates opportunities that simply weren't available to conventional infantry formations. This episode concludes Turn 1 of the Silver Bayonet scenario, but the operation is far from over. The decisions made here will shape the remainder of the campaign as both commanders prepare for the battles still to come. Aaron Plays is dedicated to historical wargames, board games and roleplaying games, featuring honest playthroughs, reviews and long-form campaign series. My aim is to present these games as they were designed to be played while discussing the history, mechanics and tactical decisions that make them so rewarding. If you're enjoying the series, I'd love to hear your thoughts in the comments. How would you have used the 1st Air Cavalry's mobility? Would you have committed to the running battle, or taken a more cautious approach? Let me know what you think. #Vietnam19651975 #GMTGames #OperationLongReach #SilverBayonet #1stAirCavalry #VietnamWar #TabletopWargaming #HexAndCounter #MilitaryHistory #BoardGames #AaronPlays

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Vietnam: 1965-1975 (2nd Edition)

Vietnam: 1965-1975 (2nd Edition)

2022·Nick Karp

Videos
27
Creators
9

Mostly how-to-play and playthroughs. Vietnam: 1965-1975 (2nd Edition) is covered on BoardGameVideo.com by 13 how-to-play guides, 9 recorded sessions, and 5 unboxings.

2 players
120 - 6000 min
Very heavy weight: Rules-dense, long sessions

About Vietnam: 1965-1975 (2nd Edition), from BoardGameGeek:

"Vietnam: 1965-1975" re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario." That's the blurb from the back of the original Victory Games edition of the game. There are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam. An updated reimplementation of the Victory Games' classic. This edition changes some of the rules as well as clarifications. Components are also upgraded from the original printing. See developers' word. COMPONENTS 3 22"x34" maps (approx. 66"x40") Rulebook Playbook 2 11"x17" Seasonal Interphase (Population Control Reference, Strategic Bombing, Blockade and Morale Chart/Sheet) 2 11"x17" Operations Player Aid Card (General Operations, Search & Destroy, Security and Bombardement flowcharts) 2 CRT/TEC player aid cards 1 Sequence of Play card US, SVN, and NLF Record Sheets (3) Population Control Record Sheet Allied and NLF Holding Boxes (2) 4 sheets 9/16" counters 2 sheets 1/2" counters (description from publisher's website and BGG user's comment)

Designer

Nick Karp

Artist

Justin Martinez

Publisher

GMT Games

Categories

Vietnam WarWargame

Mechanics

Hex GridSimulation
View on BoardGameGeek ›
Vietnam: 1965-1975 (2nd Edition)

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VIETNAM 1965-1975 - SILVER BAYONET - The First turn concluded