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Jul 12, 2023·How to play·22:13·4·Watch on YouTube

GMT Vietnam 1965-1975 Battle for Vietnam Summer 65 Interphase using Vassal module How to series pt1

Dren608

Dren608

Watch “GMT Vietnam 1965-1975 Battle for Vietnam Summer 65 Interphase using Vassal module How to series pt1,” a how-to-play guide on BoardGameVideo.

Description provided by Dren608 on YouTube:

GMT Vietnam 1965-1975 Original Design by Nick Karp GMT Designers Mitchel Land and Ralph Shelton Published by GMT Games Using Vassal module for game version 2.23 A short series on using the Vassal module and Rules/Mechanics of this classic Game reprinted by GMT Games. Here we will go through the various steps of the initial summer 65 inter-phase, We skip the pacification phase and we get to just before the Reinforcement phases. All the other mechanics and automation of the Vassal module are shown. Please like, subscribe and leave comments

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Vietnam: 1965-1975 (2nd Edition)

Vietnam: 1965-1975 (2nd Edition)

2022·Nick Karp

Videos
27
Creators
9

Mostly how-to-play and playthroughs. Vietnam: 1965-1975 (2nd Edition) is covered on BoardGameVideo.com by 13 how-to-play guides, 9 recorded sessions, and 5 unboxings.

2 players
120 - 6000 min
Very heavy weight: Rules-dense, long sessions

About Vietnam: 1965-1975 (2nd Edition), from BoardGameGeek:

"Vietnam: 1965-1975" re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario." That's the blurb from the back of the original Victory Games edition of the game. There are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam. An updated reimplementation of the Victory Games' classic. This edition changes some of the rules as well as clarifications. Components are also upgraded from the original printing. See developers' word. COMPONENTS 3 22"x34" maps (approx. 66"x40") Rulebook Playbook 2 11"x17" Seasonal Interphase (Population Control Reference, Strategic Bombing, Blockade and Morale Chart/Sheet) 2 11"x17" Operations Player Aid Card (General Operations, Search & Destroy, Security and Bombardement flowcharts) 2 CRT/TEC player aid cards 1 Sequence of Play card US, SVN, and NLF Record Sheets (3) Population Control Record Sheet Allied and NLF Holding Boxes (2) 4 sheets 9/16" counters 2 sheets 1/2" counters (description from publisher's website and BGG user's comment)

Designer

Nick Karp

Artist

Justin Martinez

Publisher

GMT Games

Categories

Vietnam WarWargame

Mechanics

Hex GridSimulation
View on BoardGameGeek ›
Vietnam: 1965-1975 (2nd Edition)

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GMT Vietnam 1965-1975 Battle for Vietnam Summer 65 Interphase using Vassal module How to series pt1