Watch “The U. S. Civil War - Turn 2 - Summer 2 1861 - West Virginia is Union, Islands start to fall,” a gameplay video for The U.S. Civil War on BoardGameVideo.
Description provided by Dren608 on YouTube:
The U. S. Civil War
Published by GMT Games, LLC
Vassal module 1.16
By Poll vote this is a "Redux" of my earlier series on the game.
Hopefully I don't "mess up" the rules, like before, I have been checking the Rule books as I play. It may be a little bit slower on the outputs as I want commentary especially if I mess up a rule that is significant.
This will be a series of 1 Game Turn per video. I am using the Vassal Logs to step through the turns and commenting on Actions, Decision, and mind set. I am liberally writing myself notes in the Vassal Log file so you can see what I was thinking (even if I can't spell well for some reason).
If you see Rules errors in my video please comment right away with issue. I am trying to build this Video series to be as error free as possible to allow new players to reference. I won't vouch for the soundness of strategic or tactical decisions :)
0:00 Introduction, overview
0:57 Reinforcement phase
7:33 Strategic movement
11:42 Leader Management phase
13:30 Action Cycle 1 - 2 Ties, more cards, Union init 2 diff, show case optional rule on die diff of 2. Union WV and grab an Island before Conf do. Conf Rearrange Mil, Entrench TN
21:22 Action Cycle 2 - Union init 1 AP/theatre, Attack in TM, Swap leaders in East, Invade ship Island in "west", Conf Adjust and entrench (1st Army markers put down)
27:45 Acton Cycle 3 - Confed. init 2 diff, Conf Building out forts in Each Theatre, Training, Union Advancing Fremont, McDowell on long march, Reinforce Patterson
31:48 End Phase, Turn summary, Naval rules review, plans.
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