Watch “The U. S. Civil War - Turn 1 - Summer 1 1861 - Missouri is Union, West Virginia is not,” a gameplay video for The U.S. Civil War on BoardGameVideo.
Description provided by Dren608 on YouTube:
The U. S. Civil War
Published by GMT Games, LLC
Vassal module 1.16
By Poll vote this is a "Redux" of my earlier series on the game.
Hopefully I don't "mess up" the rules, like before, I have been checking the Rule books as I play. It may be a little bit slower on the outputs as I want commentary especially if I mess up a rule that is significant.
This will be a series of 1 Game Turn per video. I am using the Vassal Logs to step through the turns and commenting on Actions, Decision, and mind set. I am liberally writing myself notes in the Vassal Log file so you can see what I was thinking (even if I can't spell well for some reason).
If you see Rules errors in my video please comment right away with issue. I am trying to build this Video series to be as error free as possible to allow new players to reference. I won't vouch for the soundness of strategic or tactical decisions :)
0:00 Introduction, overview
01:53 Finish set-up from set-up card
05:48 Action Cycle 1 - Tie, more cards, Conf init 1 AP/theatre, Conf. reinforce Price, buildFort in N.O., Pensacola entrenchment, withdraw WV SP towards to Charleston WV, Union clean up MO. Lil Mac advances, Rail moves to cover WV and Card to get more Troops to TM
10:41 Action Cycle 2 - Conf init 1 AP/theatre, Conf at Springfield MO, and Charelston WV, UNion Attempt at Charleston WV (adjacent to river would have been in supply), Prepare for Springfield MO.
16:20 Acton Cycle 3 - Union init 2 diff, Attacks into Charleston WV and Springfield MO, Cosider conf POV, decide to entrench out the coast
21:49 End Phase, Turn summary, Naval rules review, plans.
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