Watch “The U. S. Civil War - Turn 14 - Winter 1864 - Union Breakout East, Mobile and progress in the West,” a gameplay video on BoardGameVideo.
Description provided by Dren608 on YouTube:
The U. S. Civil War
Published by GMT Games, LLC
Vassal module 1.16
This will be a series of 1 Game Turn per video. I am using the Vassal Logs to step through the turns and commenting on Actions, Decision, and mind set. I am liberally writing myself notes in the Vassal Log file so you can see what I was thinking (even if I can't spell well for some reason).
Hopefully I don't "mess up" the rules, I have been checking the Rule books as I play and thus it takes me about 40 to 90 minutes to make a video, but 2-3 hours to play a turn as I keep trying to get the rules right.
If you see Rules errors in my video please comment right away with issue. I am trying to build the Videos in "sets" so I will play one or two turns, then make a video, post it then play another, etc. So After the first set of 3 (1861), They will probably come out 1-2 per week
Mote IT looks like I roll dice many times but it was me hitting the dice button instead of the Advance Turn button - Clumsy Replay :)
0:00 Introduction, overview, Generals discussion and fix
2:05 Reinforcements Phases
5:46 Strategic Movement Phases
12:59 Leader Management Phases
14:58 Action Cycle 1 - Union Close Wilmington for blockade running, Advance in MS
24:58 Action Cycle 2 - CSA Preparing, Union get Columbia MS
28:26 Acton Cycle 3 - On to Richmond, confederates first, Grant breaks AoNV, advance in west
46:41 Acton Cycle 4 - Mobile, Fredericksburg fall, CSA Raids to delay union, rules mistakes made
57:32 End Phase, Turn summary, plans, fix glaring errors
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