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Aug 27, 2026·Playthrough·01:08:44·108·Watch on YouTube

The U. S. Civil War - Turn 17 - Summer -2 1864 - Sherman's march, bad decisions and End of Game

Dren608

Dren608

Watch “The U. S. Civil War - Turn 17 - Summer -2 1864 - Sherman's march, bad decisions and End of Game,” a gameplay video on BoardGameVideo.

Description provided by Dren608 on YouTube:

The U. S. Civil War Published by GMT Games, LLC Vassal module 1.16 This will be a series of 1 Game Turn per video. I am using the Vassal Logs to step through the turns and commenting on Actions, Decision, and mind set. I am liberally writing myself notes in the Vassal Log file so you can see what I was thinking (even if I can't spell well for some reason). Hopefully I don't "mess up" the rules, I have been checking the Rule books as I play and thus it takes me about 40 to 90 minutes to make a video, but 2-3 hours to play a turn as I keep trying to get the rules right. If you see Rules errors in my video please comment right away with issue. I am trying to build the Videos in "sets" so I will play one or two turns, then make a video, post it then play another, etc. So After the first set of 3 (1861), They will probably come out 1-2 per week Mote IT looks like I roll dice many times but it was me hitting the dice button instead of the Advance Turn button - Clumsy Replay :) 0:00 Introduction, overview, Rules review 4:26 Reinforcements Phases 9:37 Strategic Movement Phases 12:53 Leader Management Phases 16:32 Action Cycle 1 - CSA Dig in and retreat, Sherman and Thomas marching 23:39 Action Cycle 2 - Grant Stopped, Chasing Hood 32:08 Acton Cycle 3 - 36:22 Acton Cycle 4 - Sherman Splits Army and Will Capture 8 VP, CSA Desperation Attacks w. Hood, Lee, A.P. Hill 44:09 Editor note here: Union OOS foraging, I get the isolation rule wrong here so don't listen to me about isolation :) 51:07 End Phase, Automatic Victory for the Union! Game summary and rules messed up on, plans for channel Please like, comment and subscribe to support more content from my channel. Don't want to miss anything new, subscribe and hit the Notify Bell. Join the Dren608plays Discord: https://discord.gg/2a8s7cweyy Thank you for your support.

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The U.S. Civil War

The U.S. Civil War

2015·Mark Simonitch

Videos
70
Creators
20

Mostly playthroughs. The U.S. Civil War is covered on BoardGameVideo.com by 7 reviews, 2 how-to-play guides, 56 recorded sessions, and 5 unboxings.

2 players
150 - 360 min
Heavy weight: Expect a long teach

About The U.S. Civil War, from BoardGameGeek:

The U.S. Civil War is a 2-player strategic-level war game of the American Civil War. The game covers the entire war from 1861-65 on a large 30” x 44” map area (2 mounted maps) of the Southeastern United States. Turns represent 3 months during the winter and 2 months during the summer, with four Action Phases to each turn. Military forces are represented by generals and strength-points (SPs). Each SP represents approximately 5,000 soldiers. Game mechanics stress strategy, maneuver and leadership but details like ironclads, naval battles, leader promotions, forts, and commerce raiders are included. Shorter scenarios are included that cover just 1861, 1862 and 1863. Players of Eric Lee Smith's The Civil War (VG) and Mark Herman's For the People (AH and GMT) will see many similarities between this game and those two benchmark games. Those two wonderful games inspired many of the rules and concepts used in this game. CONTENTS: • a rules booklet • Two mounted maps ("30 x "44 play area) • Three die-cut counter sheets (9/16" playing pieces) • Two identical 11” x 17” Player Aid Cards • Three 8.5" x 11" scenario cards • One deck of 30 Special Action Cards TIME SCALE: 2-3 weeks per Phase; 4 Action Phase per turn MAP SCALE: 24 miles per hex UNIT SCALE: Each Strength Point = 5,000 men NUMBER OF PLAYERS: 2 DESIGNER & DEVELOPER: Mark Simonitch MAP ART: Mark Simonitch COUNTER & CARD ART: Mark Simonitch & Rodger B. MacGowan (source: GMT website) RULES FAQ

Designer

Mark Simonitch

Artists

Rodger B. MacGowan, Mark Simonitch, Thure de Thulstrup

Publisher

GMT Games

Categories

American Civil WarCivil War

Mechanics

Dice RollingGrid Movement
View on BoardGameGeek ›
The U.S. Civil War

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The U. S. Civil War - Turn 17 - Summer -2 1864 - Sherman's march, bad decisions and End of Game