Watch “The U. S. Civil War - Turn 17 - Summer -2 1864 - Sherman's march, bad decisions and End of Game,” a gameplay video on BoardGameVideo.
Description provided by Dren608 on YouTube:
The U. S. Civil War
Published by GMT Games, LLC
Vassal module 1.16
This will be a series of 1 Game Turn per video. I am using the Vassal Logs to step through the turns and commenting on Actions, Decision, and mind set. I am liberally writing myself notes in the Vassal Log file so you can see what I was thinking (even if I can't spell well for some reason).
Hopefully I don't "mess up" the rules, I have been checking the Rule books as I play and thus it takes me about 40 to 90 minutes to make a video, but 2-3 hours to play a turn as I keep trying to get the rules right.
If you see Rules errors in my video please comment right away with issue. I am trying to build the Videos in "sets" so I will play one or two turns, then make a video, post it then play another, etc. So After the first set of 3 (1861), They will probably come out 1-2 per week
Mote IT looks like I roll dice many times but it was me hitting the dice button instead of the Advance Turn button - Clumsy Replay :)
0:00 Introduction, overview, Rules review
4:26 Reinforcements Phases
9:37 Strategic Movement Phases
12:53 Leader Management Phases
16:32 Action Cycle 1 - CSA Dig in and retreat, Sherman and Thomas marching
23:39 Action Cycle 2 - Grant Stopped, Chasing Hood
32:08 Acton Cycle 3 -
36:22 Acton Cycle 4 - Sherman Splits Army and Will Capture 8 VP, CSA Desperation Attacks w. Hood, Lee, A.P. Hill
44:09 Editor note here: Union OOS foraging, I get the isolation rule wrong here so don't listen to me about isolation :)
51:07 End Phase, Automatic Victory for the Union! Game summary and rules messed up on, plans for channel
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