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8 days ago·Playthrough·40:29·7·Watch on YouTube

The U. S. Civil War - Turn 3 - Fall 1861 - SW Virginia, Union Naval ops, CSA invades Kentucky

Dren608

Dren608

Watch “The U. S. Civil War - Turn 3 - Fall 1861 - SW Virginia, Union Naval ops, CSA invades Kentucky,” a gameplay video on BoardGameVideo.

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The U.S. Civil War

The U.S. Civil War

2015·Mark SimonitchMostly playthroughs

Videos
74
Creators
20

The U.S. Civil War is covered on BoardGameVideo.com by 7 reviews, 2 how-to-play guides, 60 recorded sessions, and 5 unboxings.

2 players
150 - 360 min
Heavy weight: Expect a long teach

About The U.S. Civil War, from BoardGameGeek:

The U.S. Civil War is a 2-player strategic-level war game of the American Civil War. The game covers the entire war from 1861-65 on a large 30" x 44" map area (2 mounted maps) of the Southeastern United States. Turns represent 3 months during the winter and 2 months during the summer, with four Action Phases to each turn. Military forces are represented by generals and strength-points (SPs). Each SP represents approximately 5,000 soldiers. Game mechanics stress strategy, maneuver and leadership but details like ironclads, naval battles, leader promotions, forts, and commerce raiders are included. Shorter scenarios are included that cover just 1861, 1862 and 1863. Players of Eric Lee Smith's The Civil War (VG) and Mark Herman's For the People (AH and GMT) will see many similarities between this game and those two benchmark games. Those two wonderful games inspired many of the rules and concepts used in this game. CONTENTS: • a rules booklet • Two mounted maps ("30 x "44 play area) • Three die-cut counter sheets (9/16" playing pieces) • Two identical 11" x 17" Player Aid Cards • Three 8.5" x 11" scenario cards • One deck of 30 Special Action Cards TIME SCALE: 2-3 weeks per Phase; 4 Action Phase per turn MAP SCALE: 24 miles per hex UNIT SCALE: Each Strength Point = 5,000 men NUMBER OF PLAYERS: 2 DESIGNER & DEVELOPER: Mark Simonitch MAP ART: Mark Simonitch COUNTER & CARD ART: Mark Simonitch & Rodger B. MacGowan (source: GMT website) RULES FAQ

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Description provided by Dren608 on YouTube:

The U. S. Civil War Published by GMT Games, LLC Vassal module 1.16 By Poll vote this is a "Redux" of my earlier series on the game. Hopefully I don't "mess up" the rules, like before, I have been checking the Rule books as I play. It may be a little bit slower on the outputs as I want commentary especially if I mess up a rule that is significant. This will be a series of 1 Game Turn per video. I am using the Vassal Logs to step through the turns and commenting on Actions, Decision, and mind set. I am liberally writing myself notes in the Vassal Log file so you can see what I was thinking (even if I can't spell well for some reason). If you see Rules errors in my video please comment right away with issue. I am trying to build this Video series to be as error free as possible to allow new players to reference. I won't vouch for the soundness of strategic or tactical decisions :) 0:00 Introduction, overview 3:24 Reinforcement phase 9:57 Displaced units 10:29 Strategic movement 14:12 Leader Management phase 17:47 Action Cycle 1 - Union init 3 diff, Capturing SW VA, CSA reacting 23:46 Action Cycle 2 - CSA init 1 AP/theatre, not much happens, adjust CSA position, invade a port with Union 26:39 Acton Cycle 3 - Union init 1 diff, Correct forgetting to flip CSA forts, Union control stuff, and train, CSA invades KY, positions to retake SW VA 30:02 End Phase, Turn summary, Map review, plans. Please like, comment and subscribe to support more content from my channel. Don't want to miss anything new, subscribe and hit the Notify Bell. Thank you for your support.

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The U. S. Civil War - Turn 3 - Fall 1861 - SW Virginia, Union Naval ops, CSA invades Kentucky