Watch “Jugando 1880 China (juego de mesa 18xx)ᴴᴰ,” a gameplay video for 1880: China from juegosmontt on BoardGameVideo.
Description provided by juegosmontt on YouTube:
Tutorial: https://youtu.be/jUhMQS7XqQ8
Partida de 1880 a tres jugadores. Encuentro duró 9 horas, y no lo acabamos de acuerdo a reglas normales. Extractado a 1 hora, concentrando el video en aquellos aspectos más distintivos de esta versión de 18xx (incluye notas reglamentarias en pantalla)
Subasta Cartas Especiales: 0:00
Cambio orden de turno y primera Ronda Accionaria: 11:58
Rondas Operativas y accionarias: 14:53
Empresa principal absorbe una miniempresa (Inversor): 19:51
Consulta y ejemplo sobre trenes +: 29:34
Epoca 4+4 en dominio comunista, mercado limitado: 31:50
Ultima Ronda Accionaria: 36:55
Ultimas Rondas operativas en Epoca 6: 41:32
Fin de la partida y recuento de valores: 51:36
AYUDA ÉPOCAS EN https://docs.google.com/document/d/1U-sTkkUontfoOJS84nogFc5eG0QTBNNu2OmdxXQjZQI/edit?usp=drivesdk
______
Tema: inversionistas en empresas ferroviarias
Mecánicas: subasta, despliegue de losetas en mapa, conexiones, mercado de valores, manejo de dinero
Autor: Leonhard "Lonny" Orgler
BGG: https://boardgamegeek.com/boardgame/69601/1880-china
DONDE COMPRARLO
Mercado BGG: https://boardgamegeek.com/boardgame/69601/1880-china#buyacopy
Lookout Games: https://lookout-shop.de/p/1880-china-de
#18xx #1880 #1880China #18xxboardgame
Mostly playthroughs and how-to-play. 1880: China is covered on BoardGameVideo.com by 3 reviews, 5 how-to-play guides, 6 recorded sessions, and 2 unboxings.
3 - 7 players
300 min
Very heavy weight: Rules-dense, long sessions
About 1880: China, from BoardGameGeek:
In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins.
1880: China innovates on the 18xx model as follows:
Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company.
The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.