Watch “1880 Introduction and setup,” a how-to-play guide for 1880: China from 18xx Training Boardgame Zone on BoardGameVideo.
Description provided by 18xx Training Boardgame Zone on YouTube:
This instructional video will show people how to set up the Double O publication of 1880: China. It covers the complete table arrangement, a detailed description of the private companies, and the foreign investors. I880 China is an 18xx game. It is significantly different than others like 1830, 1846 or the 1822 series of games. It is for 3-7 players and will take several hours to complete.
Mostly playthroughs and how-to-play. 1880: China is covered on BoardGameVideo.com by 3 reviews, 5 how-to-play guides, 6 recorded sessions, and 2 unboxings.
3 - 7 players
300 min
Very heavy weight: Rules-dense, long sessions
About 1880: China, from BoardGameGeek:
In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins.
1880: China innovates on the 18xx model as follows:
Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company.
The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.