Watch “Underwater Cities - KludiK,” a board game review for Underwater Cities from KludiK on BoardGameVideo.
Description provided by KludiK on YouTube:
La tierra está superpoblada. La colonización de Marte está siempre a cuatro décadas. Sólo una puerta está abierta para la expansión humana: la del mundo bajo el mar
Los jugadores compiten para construir la mejor nación submarina: un archipiélago de ciudades submarinas conectadas por una red de transporte de túneles Las granjas de algas y las plantas de desalinización proporcionarán a su gente alimentos y agua. Los laboratorios te darán el conocimiento que necesito ejecutar todo de manera más eficiente. Tal vez incluso podrás construir ciudades simbióticas, totalmente integradas con el ecosistema submarino.
Comenzando con una sola ciudad, expandirás su red, conectándola con las metrópolis costeras. En un momento en que el hambre tiene la producción agrícola excedida y la escasez de agua dañan los lazos de la Federación de Naciones, usted construirá una nación autosuficiente,
Tal vez incluso algún día exportando sus productos a aquellos que han sido dejados en tierra.
Esta es tu tarea
Este es tu destino.
Las esperanzas del mundo están en tus ciudades submarinas
Mainly reviews. Underwater Cities is covered on BoardGameVideo.com by 36 reviews, 19 how-to-play guides, 4 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
80 - 150 min
Heavy weight: Expect a long teach
About Underwater Cities, from BoardGameGeek:
In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
All of the nearly 220 cards - whether special or basic - are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.