Watch “Ten Minute Teach - Underwater Cities,” a how-to-play guide for Underwater Cities from I Play Red on BoardGameVideo.
Description provided by I Play Red on YouTube:
One of our favourite games of the last couple of years! Today we look at Underwater Cities from Delicious Games
--
Hi, I'm Kat and I Play Red. Thank you for watching this video. To help support the channel and keep us creating content please Like, Subscribe, Hit the bell and share with a friend who would find it useful. Please consider supporting I Play Red on Patreon https://www.patreon.com/iplayred I try to publish new video content every Thursday (but if you Subscribe you won't miss it)
You can also find I Play Red at ...
Website / https://iplayred.co.uk
Twitter / https://twitter.com/IPlayRedGaming
Instagram / https://www.instagram.com/IPlayRed
Facebook / https://www.facebook.com/IPlayRedGaming
Patreon / https://www.patreon.com/iplayred
YouTube / https://www.youtube.com/IPlayRed
Thank you,
Kat
#IPlayRed #Boardgame #TabletopGaming #BoardgameGirl
Mainly reviews. Underwater Cities is covered on BoardGameVideo.com by 36 reviews, 19 how-to-play guides, 4 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
80 - 150 min
Heavy weight: Expect a long teach
About Underwater Cities, from BoardGameGeek:
In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
All of the nearly 220 cards - whether special or basic - are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.