Watch “Underwater Cities: Data Era expansion - Playthrough & Review,” a board game review for Underwater Cities from Gaming Rules! on BoardGameVideo.
Description provided by Gaming Rules! on YouTube:
Underwater Cities: Data Era expansion - Playthrough & Review
Gaming Rules! is a channel providing you with How-to-Play videos, Playthroughs, and other content.
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Find out more about the game here: https://boardgamegeek.com/boardgame/247763/underwater-cities
Link to Ready Steady Play charity fundraiser: https://youtube.com/live/AuQEG4KTI4k
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This is not a sponsored video. A copy of the game was provided by the publisher.
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Timestamps
00:00:00 Countdown & Opening credits
00:02:54 Introduction
00:04:35 Setup & Overview
00:46:20 New expansion rules
00:57:35 Playthrough
01:25:38 Era 3
01:40:04 Era 4
01:59:34 Era 5
02:18:16 Era 6
02:35:00 Era 7
03:01:47 Era 8
03:23:38 Era 9
03:39:23 Era 10
03:53:03 Final Production
04:01:22 End Game Scoring
04:02:39 End Game Discussion
04:03:54 End Game Review
04:18:36 End Credits
#gamingrules #boardgame #UnderwaterCities
Mainly reviews. Underwater Cities is covered on BoardGameVideo.com by 36 reviews, 19 how-to-play guides, 4 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
80 - 150 min
Heavy weight: Expect a long teach
About Underwater Cities, from BoardGameGeek:
In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
All of the nearly 220 cards - whether special or basic - are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.