Watch “Underwater Cities - A Gaming Rules! review,” a board game review for Underwater Cities from Gaming Rules! on BoardGameVideo.
Description provided by Gaming Rules! on YouTube:
Gaming Rules! is a channel providing you with How-to-Play videos, Reviews, Podcasts and other content.
Support the show on Patreon: https://www.patreon.com/gamingrules
In this video, I'm going to be telling you what I think about Underwater Cities, designed by Vladimir Suchy and published by Delicious Games
https://boardgamegeek.com/boardgame/247763/underwater-cities
For more Gaming Rules! videos, please subscribe.
Thanks to Delicious Games for providing me with a review copy of this game.
You can follow me on
Facebook: https://www.facebook.com/GamingRulesVideos
Twitter: https://twitter.com/GamingRulesVids
If you are on boardgamegeek, please join and subscribe to the Gaming Rules! guild: https://boardgamegeek.com/guild/2258
#GamingRules #UnderwaterCities
Mainly reviews. Underwater Cities is covered on BoardGameVideo.com by 36 reviews, 19 how-to-play guides, 4 recorded sessions, 8 unboxings, and 6 other videos.
1 - 4 players
80 - 150 min
Heavy weight: Expect a long teach
About Underwater Cities, from BoardGameGeek:
In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
All of the nearly 220 cards - whether special or basic - are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.