Watch “Unboxing TALES FROM THE RED DRAGON INN Second Printing "For New Completionists" Pledge,” a board game unboxing on BoardGameVideo.
Description provided by Private Pook Games on YouTube:
My second printing of TALES FROM THE RED DRAGON INN "For New Completionists" Pledge has arrived, so I'm diving into the box and opening anything the game didn't warn me not to open yet.
Please note that this video may contain VERY LIGHT SPOILERS (depending on what you personally consider to be a spoiler), despite doing my best not to reveal any.
0:00 Intro -- "Look at all this stuff!"
1:14 Base Game
11:03 Stretch Goal Minis
13:52 Kickstarter Kit removed due to possible spoilers
13:59 Demo Kit
15:40 Metal Ability Tokens
17:00 Conclusion
2023·Geoff Bottone, Jennifer Kitzman, Jeff Morrow, Sam Waller
Videos
57
Creators
26
Mostly playthroughs and reviews. Tales from the Red Dragon Inn is covered on BoardGameVideo.com by 17 reviews, 1 how-to-play guides, 28 recorded sessions, 8 unboxings, and 3 other videos.
1 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting
About Tales from the Red Dragon Inn, from BoardGameGeek:
Put down your flagons and strap on your swords, it's time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games!
In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map, with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles.
Each scenario has specific objectives, so how you and your party beat each one varies from "kill all the enemies" to "survive X turns" to "protect this thing until something happens" to "get to this room on the map". All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat, or in the case of many scenarios, the enemies complete their own AI-controlled objective.
Designers
Geoff Bottone, Jennifer Kitzman, Jeff Morrow, Sam Waller
Artists
Rose Besch, Anthony Cournoyer, Megan Langan, Beth Trott, Sam Waller, Erin Wong