Watch “Tales from the Red Dragon Inn - Tutorial & Full Playthrough,” a how-to-play guide for Tales from the Red Dragon Inn from Getting Games on BoardGameVideo.
Description provided by Getting Games on YouTube:
Here is my Tales from the Red Dragon Inn tutorial where I teach the game as it is being played. Paid sponsorship by SlugFest Games.
Kickstarter link - https://www.kickstarter.com/projects/slugfestgames/tales-from-the-red-dragon-inn?ref=35igv5
One Stop Co-op Shop playthrough for Scenario 2: https://www.youtube.com/watch?v=Shqkzbh_rtQ
Teaching Timestamps:
Introduction - 0:00
Game overview - 0:46
Game start - 3:13
Ready phase - 4:13
Combat phase - 5:54
Cooldown explanation - 7:37
Invigorate action - 8:07
Moving explanation - 8:41
Melee attack - 10:34
Inspiration & epic pool explanation - 11:41
Using epic dice - 12:23
Dealing damage - 13:43
Schemers combat turn - 15:55
Ranged attacks explanation - 18:16
Becoming wounded & losing the game - 19:50
Shield power tokens - 20:58
Harm effects explanation - 21:37
Charged actions explanation - 24:09
Leap explanation - 24:41
Forced movement explanation - 26:27
Burst damage explanation - 27:36
Pooky turn explanation - 28:26
Objective phase - 34:49
Campaign & increased complexity overview - 53:25
BGG link - https://boardgamegeek.com/boardgame/345266/tales-red-dragon-inn
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2023·Geoff Bottone, Jennifer Kitzman, Jeff Morrow, Sam Waller
Videos
57
Creators
26
Mostly playthroughs and reviews. Tales from the Red Dragon Inn is covered on BoardGameVideo.com by 17 reviews, 1 how-to-play guides, 28 recorded sessions, 8 unboxings, and 3 other videos.
1 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting
About Tales from the Red Dragon Inn, from BoardGameGeek:
Put down your flagons and strap on your swords, it's time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games!
In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map, with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles.
Each scenario has specific objectives, so how you and your party beat each one varies from "kill all the enemies" to "survive X turns" to "protect this thing until something happens" to "get to this room on the map". All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat, or in the case of many scenarios, the enemies complete their own AI-controlled objective.
Designers
Geoff Bottone, Jennifer Kitzman, Jeff Morrow, Sam Waller
Artists
Rose Besch, Anthony Cournoyer, Megan Langan, Beth Trott, Sam Waller, Erin Wong