Watch “Why I Love Tales from the Red Dragon Inn,” a board game review for Tales from the Red Dragon Inn from Hungry Gamer on BoardGameVideo.
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Hungry revisits his game of the year from 2023, and talks about why he likes it so much, in honor of the coming reprint.
0:00 - Intro
5:39 - Likes and Quibs
I backed this game on Kickstarter. I have received no pay, or product to make this video.
Check out my playthrough here: https://youtu.be/Ilgwyj2hNCo
Get your own copy here: https://www.kickstarter.com/projects/slugfestgames/tales-from-the-red-dragon-inn-second-printing?ref=317cte
2023·Geoff Bottone, Jennifer Kitzman, Jeff Morrow, Sam Waller
Videos
57
Creators
26
Mostly playthroughs and reviews. Tales from the Red Dragon Inn is covered on BoardGameVideo.com by 17 reviews, 1 how-to-play guides, 28 recorded sessions, 8 unboxings, and 3 other videos.
1 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting
About Tales from the Red Dragon Inn, from BoardGameGeek:
Put down your flagons and strap on your swords, it's time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games!
In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map, with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles.
Each scenario has specific objectives, so how you and your party beat each one varies from "kill all the enemies" to "survive X turns" to "protect this thing until something happens" to "get to this room on the map". All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat, or in the case of many scenarios, the enemies complete their own AI-controlled objective.
Designers
Geoff Bottone, Jennifer Kitzman, Jeff Morrow, Sam Waller
Artists
Rose Besch, Anthony Cournoyer, Megan Langan, Beth Trott, Sam Waller, Erin Wong