Watch “Tales from the Red Dragon Inn | Prototype Play and Impressions | With Mike,” a board game review for Tales from the Red Dragon Inn on BoardGameVideo.
Description provided by One Stop Co-op Shop on YouTube:
Mike takes this upcoming streamlined dungeon crawler for a whirl.
Kickstarter link - https://www.kickstarter.com/projects/slugfestgames/tales-from-the-red-dragon-inn?ref=ast6wm
- - - - - -
Join our Patreon - https://www.patreon.com/onestop
Podcast - https://soundcloud.com/user-318456537
One Stop Co-Op Shop Streamed - https://www.youtube.com/channel/UCPCIkULbgzMEW612cSdUX7Q
Join our Discord - https://discord.gg/p4jX8AF
Facebook - https://www.facebook.com/onestopcoopshop/
- - - - - -
0:00 - Introduction
1:04 - Overview of Play
6:13 - Gerki's First Turn
10:26 - Eve's First Turn
14:15 - Gog's First Turn
17:38 - Finishing Room #1
21:07 - Room #2
29:21 - Room #3 and 4
38:52 - Impressions
- - - - - -
"Music from Epidemic Sound (http://www.epidemicsound.com)"
"Table from BBO Poker Tables (https://www.bbopokertables.com)"
2023·Geoff Bottone, Jennifer Kitzman, Jeff Morrow, Sam Waller
Videos
57
Creators
26
Mostly playthroughs and reviews. Tales from the Red Dragon Inn is covered on BoardGameVideo.com by 17 reviews, 1 how-to-play guides, 28 recorded sessions, 8 unboxings, and 3 other videos.
1 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting
About Tales from the Red Dragon Inn, from BoardGameGeek:
Put down your flagons and strap on your swords, it's time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games!
In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map, with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles.
Each scenario has specific objectives, so how you and your party beat each one varies from "kill all the enemies" to "survive X turns" to "protect this thing until something happens" to "get to this room on the map". All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat, or in the case of many scenarios, the enemies complete their own AI-controlled objective.
Designers
Geoff Bottone, Jennifer Kitzman, Jeff Morrow, Sam Waller
Artists
Rose Besch, Anthony Cournoyer, Megan Langan, Beth Trott, Sam Waller, Erin Wong