Watch “RALLYMAN HOW TO PLAY: Complete Guide to the Basic Rules,” a how-to-play guide for Rallyman: DIRT from Matt Elliott on BoardGameVideo.
Description provided by Matt Elliott on YouTube:
If you want an in depth look at the basic rules to modern Rallyman, look no further.
The great thing about this game is that once you've got these basic rules down, you can take them into any Rallyman event you like the look of. The not so great thing about this game is that the rulebooks have not always been understood by players, so it's finally time I got something put together to address that, in the form of this visual guide to the basic rules.
Why only the basic rules? It's an hour long, there's no room for them in here! Just look at what we cover:
0:00 Intro
1:22 How to win Rallyman - Finish first
2:14 Turn Structure - Check, plan, roll, mark, and pass
3:54 The Dashboard - Dice pools and LoC Limits
4:50 The Dice - Three kinds, five colours
5:06 Gear Dice - Making the most of your movement
7:25 Coast/Leader Dice - Making the most of your gears
8:39 Brake/Boost Dice - Manipulating your gears
10:47 Basic Movement - Making forward progress
11:40 Overtaking - A must if you want to win
12:50 Blocked - A turn ending situation
13:29 Speed Limits - To be obeyed at all times
15:10 Sharp Corners - Following the racing line
18:00 Dangerous Corners - As their name implies...
18:43 Drifting Corners - Multiple choices and expanding spaces
21:33 Sliding Spaces - More choices and expanding spaces
22:35 Intersections - Control the crossover
23:14 Shortcuts - Driving your own route
25:03 Water Splashes - Hazards by another name
26:17 Jumps - Gaining a little air
28:22 Climbing - Adding some verticality
30:00 Surfaces - Same but different
35:07 Example Turn - Rolling one by one
36:56 Securing dice - Mitigating your dice results
37:52 Example Turn - Rolling Flat Out
38:56 Crashing - Creatively breaking the rules
39:43 Immediate Loss of Control - Rolling ambiguous dice seperately
40:47 Crash Severity - How bad can it be?
42:42 Crashed Car Location - On or off track?
43:14 Damage Tokens, Die Damage - Different are, same effect.
44:41 Retirement - No Gears left?
45:37 Unusuable Damage - Try again
45:48 Damage Tokens, Flags and Weather - Counts as damage, aren't as damaging
46:53 Turn End - Marking your position
47:46 Repairing Damage - Pit for assistance
48:57 Rejoining the track - From the Pits or a Crash
49:09 Spare Tyre Card - Carrying a spare
49:58 Assistance Tile - For the bigger jobs
50:33 Turn Order - What to do with what we've learned
50:54 Turn Order, GT - Speed, Distance, Position
52:16 Turn Order, DIRT - Distance, Speed, Position
53:10 Should I always be fast? - Risky driving
54:21 When does it matter to be first? - Event overviews
54:35 Circuit Races - First to finish wins
55:57 Pursuit Races - Two races, one track
56:37 Rallycross - Two lap layouts, one track
57:44 Rallying - Point to point
58:51 Leader dice - Finally, we can learn why they're called that
59:42 Rallying - Tracking time
1:00:27 Hill Climbing - Set the best time with an Unlimited Dashboard
1:02:32 Championships - Multiple races, one winner
1:02:42 Auto Tour - One car, multiple formats
1:03:40 Finishing - How do you actually cross the finish line?
1:04:34 Outro
If, after all of that, you have any rules queries, your best bet is to head over to the BoardGameGeek forums for Rallyman: GT (https://boardgamegeek.com/boardgame/256589/rallyman-gt/forums/0) or DIRT (https://boardgamegeek.com/boardgame/312959/rallyman-dirt/forums/0), where you'll find a whole load of armchair experts like me ready to try and solve any situations you find yourself in.
While you're there, why not check out the vast amount of community content for these games too?