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Jan 16, 2016·How to play·06:56·3·Watch on YouTube

How to play Acquire

Triple S Games

Triple S Games

Watch “How to play Acquire,” a how-to-play guide for Acquire from Triple S Games on BoardGameVideo.

Description provided by Triple S Games on YouTube:

Learn the rules to the board game Acquire quickly and concisely - This visually rich video has no distractions, just the rules. Don't own the game? amazon.com - https://amzn.to/3aCIMRv amazon.ca - https://amzn.to/3g0wJWQ amazon.co.jp - https://amzn.to/3wzDiEM (As an Amazon Affiliate, I earn from qualifying purchases) RULES: The object of the game is to be the player with the most money at the end of the game. You gain money by buying and selling hotel-chain stocks. The game ends at the end of a player’s turn who declares that either when one hotel reaches a chain size of 41 or if all the hotel chains on the game board are safe. Setup: layout the board and give each player a tile holder. Place the hotel chain markers face up on the edge of the board. Mix up the tiles facedown on the table where all players can reach them. Choose a player to be the banker. If no player wants to be the banker, put the stocks and money where all players can reach them. The banker keeps the bank money separate from their own. Before the game begins, the bank gives each player four $1000s, three $500s, and five $100s for a total of $6000. Each player randomly picks and reveals one tile. The player whose tile is closest to the “A” row goes first. If there is a tie, then the player closest to “1A” goes first. Shuffle the tiles back in then each player randomly picks 6 tiles to add to their hand. Players can look at their own tiles but should keep them hidden from other players. On your turn you take 3 actions in this order: 1. Play a tile onto the game board. 2. Buy up to three stocks. 3. Draw a new random face-down tile. The tiles represent hotels and hotel chains. To play a tile, place one from your hand of tiles onto the matching space on the game board. A new placed tile can either, found a new hotel chain, grow a hotel chain, merge two or more hotel chains, or have no effect. When you place a tile horizontally or vertically next to another tile that isn’t already part of a hotel chain, you have just founded a new hotel chain. Diagonals, do not start hotel chains. Pick a hotel chain not currently in play from the side of the board and place it covering the two newly connected tiles. You receive 1 free stock of that chain for founding it. If all the hotel chains are already founded, you are not allowed to play a tile that would found a new one. Also, if there is no more stock for the chain you founded, you do not receive the 1 free founders stock. If you place a tile next to an adjacent hotel chain, it becomes part of that hotel chain, making it bigger in size. The size of a hotel chain is important for keeping track of its stock price and merger payouts. When you place a tile so that it connects two or more hotel chains, a merger takes place. A merger means that the bigger hotel chain is acquiring the small hotel chains. Count the hotel chain’s tiles of each hotel. The one with more, acquires the ones with less. If it is a tie, then the player decides which hotel acquires which. During the merger, the tile you placed doesn’t count towards any hotel chain’s size. Each player who has stock in the merging hotel chains counts up how much of each hotel, before the merging, they have to determine the majority and minority stock holders. The player with the most stock holds majority, the player with the 2nd most, has minority. Each player receives a shareholder bonus and is paid by the bank as indicated by reference chart. If two players are tied for majority, then add up the majority and minority bonus and spit it evenly, rounded to the nearest 100, between the two. The minority does not receive a bonus. If the minority is tied, then the two players split the minority bonus evenly, rounded to the nearest 100, between the two players. If only one player has stock in the hotel chain, he receives both majority and minority bonus. Players must then decide what to do with their stocks of the acquired hotel chain. Each player, starting with the player who made the merger and proceeding clockwise, must decide to hold, trade, or sell in any combination his stocks in that hotel chain. If you hold your stock when a merger happens, you will own stock of a hotel that won’t exist on the game board. It has zero value unless the hotel chain becomes founded again. Players may choose to trade two stocks of the acquired hotel chain for 1 stock of the hotel chain that acquired it. Players may choose to sell their stock of the acquired hotel chain. The bank pays a player the sell price listed on the reference chart based on the current size of the hotel chain for each stock that player sells. Once each player has taken their turn, the acquired hotel chain is put back on the side of the board. It now becomes available to found a new hotel chain. If a hotel chain grows to a size of 11 tiles or more...

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Acquire

Acquire

1963·Sid Sackson

Videos
78
Creators
57

Mostly reviews and how-to-play. Acquire is covered on BoardGameVideo.com by 33 reviews, 26 how-to-play guides, 13 recorded sessions, 2 unboxings, and 4 other videos.

2 - 6 players
90 min
Medium weight: Teach it in one sitting

About Acquire, from BoardGameGeek:

In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. History of Acquire: This Sid Sackson classic has taken many different forms over the years depending on the publisher, yet the rules and game play have stayed the same. The 1966 version of the 3M bookshelf edition included rules for a 2-player variant. The original version is part of the 3M Bookshelf Series. Many books and websites incorrectly list this as a 1962 publication as the 3M Company used previously copyrighted artwork when they released the game in 1964. 3M actually received the idea for the game of "Vacations" from Sid Sackson in May of 1963 and decided to take his idea and put it into artwork they had developed the year before for a game called "ACQUIRE." 3M's original game idea for a game called ACQUIRE must not have been very good so they decided to take Sid's idea of Vacations and put it into their concept of ACQUIRE. They released some limited test market games in 8 Midwestern U.S. cities in December of 1963 with a box that had a 1963 copyright. These games had Sid's original rules. When 3M released the mass market games in 1964, they had developed some of Sid's original ideas and changed some rules and game play to match their production desires. They released them with outer boxes that were copyrighted 1962 and inner boxes with rules that were dated 1963. December 1963 - Test Market World Map Wood Tile Edition 1964 - Dated 1962/63 wood tiles, chipboard with plastic overlay & stocks with printed backs 1965 - Dated 1962/63 plastic tiles, chipboard with plastic overlay & stocks with printed backs (last edition made with printed backs until 1999) 1966 - Dated 1962/66 plastic tiles, chipboard with plastic overlay & non-wax coated stocks (Only edition with these stocks) 1968 - Dated 1968/66 plastic tiles, clear plastic board with paper underlay (Both 1966 inner box games have a lot of mixed parts) 1971 - Dated 1968/71 plastic tiles, yellow hard plastic board 1975 - 3M sells rights for game of ACQUIRE to the Avalon Hill Company 1976 - Dated 1976 plastic tiles, yellow hard plastic board, redesigned money, no inner box (This edition was also produced in 1977, 79, 81, 82, & 86) 1989 - Dated 1976 Gray box edition with new box artwork same contents as regular 1976 editions (This edition was also produced in 1992) 1995 - Dated 1995 Large box cardboard edition with chipboard board and tiles, Special Powers Variant Tiles inspired by German editions 1997 - Avalon Hill sells the rights to the game of ACQUIRE to Hasbro 1999 - Dated 1999 Large box with large plastic board and tiles, 3D company buildings, redesigned stocks & money, large info cards 2006 - Hasbro assigns rights for the game of ACQUIRE to their subsidiary, Wizards of the Coast 2006 - Lloyd's (private) Rules of ACQUIRE are made public, two major rule changes that help to bring the balance of the game of ACQUIRE back to the intentions of Sid Sackson's original ideas. Lloyd Solon's Rules help players to correct poor strategy during the beginning of the game that can been seen with new and unexperienced players (running out of money soon is the main mistake that must be omitted!). 2008 - Dated 2008 cardboard edition with chipboard board & tiles, redesigned stocks & money 2016 - Dated 2016 The current affordable mass-market edition. It looks at first sight to be similar to previous modern editions, but has been criticised for the use of inferior design choices such as hard-to-read grey-on-grey embossed slots and the unusual tile fonts. It contains modified rules and a slightly smaller playing grid. Although these changes have been criticised for not ultimately improving upon Sackson's original design, they are generally regarded as not being too damaging to it. 2023 - Renegade Game Studio partners with Hasbro, and releases their new version, with Classic Mode or Tycoon Mode - play with or without tertiary stockholder merger bonus. 2024 - The Renegade 60th Anniversary edition includes a set of plastic weighted poker chips, and Special Powers Variant cards.

Designer

Sid Sackson

Artists

Eric Hibbeler, Scott O'Gara, Scott Okumura, Anita Osburn, Peter Whitley

Publisher

3M

Categories

EconomicTerritory Building

Mechanics

Network and Route BuildingEnd Game Bonuses
View on BoardGameGeek ›
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