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Jul 22, 2022·Unboxing·32:48·2·Watch on YouTube

Board Game Unboxing: Burncycle

Corax & Coffee

Corax & Coffee

Watch “Board Game Unboxing: Burncycle,” a board game unboxing for burncycle from Corax & Coffee on BoardGameVideo.

Description provided by Corax & Coffee on YouTube:

Team leader: Eyes up. There are bots and corps all over this floor, Hodgkins. Be ready for extraction. Hodgkins: Roger Wilco. Team leader: We blow this joint in 20 seconds. Guy on the Computer: I just need one more minute! One more minute! I just need one more minute to hack the mainframe. New Kid: We don’t have a minute! There are bots and corps all over this floor! Last Minute Replacement: Keep your cool, Kid. We won’t let anything happen to you. Team leader: Cut the chatter. Blow open the mainframe. NOW! Guy on the Computer: Do you want to come into the elevator shaft and do this? If any of this dialogue rings true to you, you spent way too much time watching 1990s science fiction/thriller/action brain poison movies. Think about it: How many images are there in your mind of a computer screen showing the text “virus uploading” with a progress bar? Answer: A lot. 1990s movies took themselves so very seriously. A 21st century Christopher Nolan movie looks like a Marx Brothers movie compared to the deadpan seriousness of a 1990s Jean-Claude Van Damme or Emilio Estevez movie. Maybe the middle ground is a Michael Bay movie even though those have the emotional range of a stuffed gecko? No matter. If running through the hallways on the 30th floor of a not-too-distant-corporate America megacomplex or having your buddy “hack the mainframe” while evading the detection of corporate drones with vaporizing lasers and truth serum injections is for you, Burncycle (2022), designed by Josh J. Carlson and Shannon Wedge and published by Chip Theory Games, might be for you, too. Join Pete as he unboxes the latest and most elaborate Chip Theory Games production yet. It’s waterproof. It’s complete with hard plastic storage solutions. All in one box. Chip Theory Games seems to keep upping their production with every game they make. As magnificent a spectacle as this is, it doesn’t really seem sustainable. If they continue on this trajectory, we feel like we, by all rights, can expect that in five years’ time, the latest and greatest from Chip Theory Games will include a full-sized transforming Tesla. For now, check out what’s in a box of Burncycle. We can worry about the Autobot and Decepticon war later. Pete Steele - Host, Writer, Editor, & Producer Keegan King - Music Composer Website: https://coraxandcoffee.com/ Patreon: https://www.patreon.com/coraxandcoffee Merch Store: https://corax-coffee-merch-store.creator-spring.com/ Facebook: https://www.facebook.com/CoraxAndCoffee/ Instagram: https://www.instagram.com/coraxandcoffee/ Twitter: https://twitter.com/coraxandcoffee #boardgaming #boardgamecommunity #bgg #boardgamegeek #bggcommunity #brettspiel #tabletop #tabletopgaming #tabletopgames #tabletopgamer #boardgamersrule #boardgamelover #boardgamer #boardgames #boardgameaddict #boardgamenight #gamenight #playboardgames #unboxing #unboxingvideo #boardgameunboxing #coraxandcoffee #burncycle #chiptheorygames

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burncycle

burncycle

2022·Josh J. Carlson, Shannon Wedge

Videos
93
Creators
47

Some reviews. burncycle is covered on BoardGameVideo.com by 35 reviews, 18 how-to-play guides, 19 recorded sessions, 9 unboxings, and 12 other videos.

1 - 4 players
45 - 180 min
Very heavy weight: Rules-dense, long sessions

About burncycle, from BoardGameGeek:

A puzzly infiltration game for 1–4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders. Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order. Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking. Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level. -description from publisher

Designers

Josh J. Carlson, Shannon Wedge

Artists

Yoann Boissonnet, Anthony LeTourneau

Publisher

Chip Theory Games

Categories

DiceExploration

Mechanics

Action PointsProgrammed Actions
View on BoardGameGeek ›
burncycle

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